kiskInstall

AsmodiansLv 45 SorcererHadalaOTSUTSUKI

Zancara

91,155 CP
CGear
  1. +12
    Aulamus SpellbookS 37 → S+ 56 to 57

    57 on average

    1. 1Reroll Back Attack→ ideally Might, Combat Speed, Damage Boost or Weapon Damage Boost16% a try

    Reroll it until it lands one of these:

    Best+15
    Might Combat Speed Damage Boost Weapon Damage Boost

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 17 → S+ 55 to 58

    57 on average

    1. 1Reroll Natural HP Regen→ ideally Combat Speed, Attack, Accuracy, Might or Precision21% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Accuracy, Might or Precision15%
    3. 3Reroll Vitality Evaporation +1→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Accuracy Might Precision
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +10
    Aulamus EarringsB 21 → S+ 57 to 61

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed21% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Accuracy or Move Speed15%
    3. 3Reroll Robe of Cold +1→ ideally Might, Precision, Attack, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Vakron GlovesD 1 → S+ 55 to 67

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Attack, Combat Speed or Perfect Chance19% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack, Combat Speed or Perfect Chance15%
    3. 3Reroll Robe of Earth +1→ ideally Attack, Combat Speed or Perfect Chance11%
    4. 4Reroll Vitality Evaporation +1→ ideally Attack, Combat Speed or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Combat Speed Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+11 to +13
    Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Vakron GreavesB 15 → S+ 56 to 67

    58 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Attack or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Attack increase, Attack or Perfect Chance9%
    3. 3Reroll Cold Snap +1→ ideally Attack increase, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack increase Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+8
    Critical Hit

    Then bind it fully.

  6. +10
    Bakarma BootsD 0 → S+ 58 to 63

    59 on average

    1. 1Reroll Dexterity→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance14% a try
    2. 2Reroll Block→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance11%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance7%
    4. 4Reroll Cold Snap +1→ ideally Attack, Move Speed, Robe of Flame +1 or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Move Speed Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  7. +10
    Bakarma BreastplateC 11 → S+ 56 to 58

    57 on average

    1. 1Reroll Willpower→ ideally Attack, Damage Boost or Robe of Flame +110% a try
    2. 2Reroll MP→ ideally Attack, Damage Boost or Robe of Flame +17%
    3. 3Reroll Fire Mark +1→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance

    Then bind it fully.

  8. +10
    Vakron CloakD 4 → S+ 62 to 65

    62 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack9% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase or Attack6%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

  9. +10
    Bakarma PauldronsA 24 → S+ 59 to 61

    59 on average

    1. 1Reroll Regeneration→ ideally Double Chance or Critical Damage Boost8% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Double Chance Critical Damage Boost
    Good+13
    Critical Hit

    Then bind it fully.

  10. +14
    Bakarma HelmD 3 → S+ 57 to 62

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
    2. 2Reroll Cold Snap +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
    3. 3Reroll Fire Mark +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    4. 4Reroll Constitution→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Robe of Flame +1
    Fine+11
    Incoming Heal

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicD 0 → S+ 87Craft a Unique withHellfire +1 Blaze +1
  2. Chalice of VigorC 8 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
  3. Mirror of VigorB 15 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
  4. Bell of VigorB 14 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
  5. Compass of MagicC 10 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1

Can't reach S+