Rerolls
How we plan
+12Up nextNuakum GuardA 28 → S+ 60 to 6462 on average
- 1Reroll Critical Attack→ ideally Weapon Damage Boost, Damage Boost, Might or Precision26% a try
- 2Reroll Back Attack→ ideally Weapon Damage Boost, Damage Boost, Might or Precision20%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Damage Boost Might Precision
- Good+14
- Attack
Then bind it fully.
+13Aulamus SpellbookC 10 → S+ 57 to 5958 on average
- 1Reroll Front Attack→ ideally Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance29% a try
- 2Reroll Accuracy→ ideally Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance23%
- 3Reroll Flame Arrow +1→ ideally Precision, Combat Speed, Damage Boost, Weapon Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Precision Combat Speed Damage Boost Weapon Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Enraged Kromede EarringsS 37 → S+ 57 to 5858 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Critical Hit15% a try
Reroll it until it lands one of these:
- Best+16 to +17
- Might Precision Attack Critical Hit
Then bind it fully.
+14Enraged Kromede RingB 16 → S+ 56 to 7062 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision21% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision16%
- 3Reroll Critical Hit→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Might Precision
- Good+16
- Attack
- Fine+14 to +15
- Hellfire +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Aulamus RingA 28 → S+ 57 to 6559 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision17% a try
- 2Reroll Defense→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Firestorm +1
Then bind it fully.
+11Aulamus NecklaceD 4 → S+ 55 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision26% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision21%
- 3Reroll Block→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision16%
- 4Reroll Robe of Earth +1→ ideally Combat Speed, Attack, Accuracy, Critical Hit, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might Precision
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Enraged Kromede EarringsB 19 → S+ 61 to 6563 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Move Speed21% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Accuracy or Move Speed15%
- 3Reroll Cold Snap +1→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Nuakum GlovesB 15 → S+ 58 to 7162 on average
- 1Reroll Defense→ ideally Combat Speed, Attack or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack or Perfect Chance13%
- 3Reroll Revitalization Contract +1→ ideally Combat Speed, Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Combat Speed Attack Perfect Chance
- Fine+11 to +14
- Critical Hit Accuracy
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 57 to 6459 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost19% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Revitalization Contract +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Absorb Essence +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Nuakum BootsA 25 → S+ 59 to 6662 on average
- 1Reroll Evasion→ ideally Attack or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Critical Hit
Then bind it fully.
+10Nuakum BreastplateB 17 → S+ 59 to 6863 on average
- 1Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance15% a try
- 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance11%
- 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+14
- Accuracy
Then bind it fully.
+10Nuakum GreavesB 22 → S+ 59 to 6060 on average
- 1Reroll MP→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
- 2Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
+10Nuakum HelmA 27 → S+ 59 to 7062 on average
- 1Reroll Natural MP Regen→ ideally Double Chance or Attack increase9% a try
- 2Reroll Vitality Evaporation +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Nuakum CloakB 17 → S+ 58 to 5959 on average
- 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack6% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+20 to +21
- Double Chance Attack increase Attack
Then bind it fully.
Arcana crafts
+2Parchment of MagicA 22 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Bell of MagicC 12 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
+2Compass of VigorB 20 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Bind or enchant
Chalice of VigorA 29 → S+ 66Enchant it fully
+1Mirror of MagicA 32 → S+ 55Enchant it fully
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 22:55 UTC. Their page looks them up again when it's opened in a browser.