BGear
Rerolls
How we plan
+10Up nextAulamus RingB 14 → S+ 55 to 6760 on average
- 1Reroll Debilitating Mark +1→ ideally Might or Precision16% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Bolt +1
Then bind it fully.
+10Vakron BreastplateC 8 → S+ 55 to 6360 on average
- 1Reroll HP→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Survival Willpower +1→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Warm Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Dartan PauldronsD 3 → S+ 57 to 6059 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost12% a try
- 2Reroll Prayer of Concentration +1→ ideally Attack, Double Chance or Critical Damage Boost9%
- 3Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost6%
- 4Reroll Immortal Veil +1→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Berk EarringsB 13 → S+ 56 to 5756 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Attack18% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack12%
- 3Reroll Radiant Benediction +1→ ideally Might, Precision or Attack8%
- 4Reroll Earth's Grace +1→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Gartua HelmA 26 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Prayer of Concentration +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13
- Earth's Grace +1 Incoming Heal
Then bind it fully.
+5Kashapa GlovesB 19 → S+ 59 to 6160 on average
- 1Reroll Natural HP Regen→ ideally Attack, Earth's Grace +1 or Empyrean Lord's Grace +19% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Attack, Earth's Grace +1 or Empyrean Lord's Grace +16%
- 3Reroll Critical Hit→ ideally Attack, Earth's Grace +1 or Empyrean Lord's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Earth's Grace +1 Empyrean Lord's Grace +1
- Good+14
- Perfect Chance
Then bind it fully.
+5Bakarma GreavesC 11 → S+ 57 to 5957 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance7% a try
- 2Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus NecklaceS 42 → S+ 5757 on average
- 1Reroll Earth's Grace +1→ ideally Combat Speed, Attack or Might9% a try
Reroll it until it lands one of these:
- Best+15
- Combat Speed Attack Might
Then bind it fully.
Bind or enchant
+5Berk RingS 49 → S+ 56Bind it fully
Can't reach S+
+10Spiritforged MaceC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon BootsD 2Its best rolls fall short.
+5Divine Canyon CloakD 5Its best rolls fall short.
Liberator EarringsD 3Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.