kiskInstall

AsmodiansLv 45 AssassinIsraphelOnlyFeet

Deadlita

102,750 CP
CGear
  1. +13
    Aulamus DaggerA 24 → S+ 57 to 58

    57 on average

    1. 1Reroll Ambush +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance21% a try
    2. 2Reroll Status Effect Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance

    Then bind it fully.

  2. +10
    Aulamus EarringsB 16 → S+ 57 to 66

    60 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Move Speed23% a try
    2. 2Reroll Defense→ ideally Might, Precision or Move Speed18%
    3. 3Reroll HP→ ideally Might, Precision or Move Speed15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed
    Good+14
    Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
    Fine+12
    Critical Hit

    Then bind it fully.

  3. +6
    Gartua PauldronsB 14 → S+ 59 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Attack or Double Chance14% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack or Double Chance12%
    3. 3Reroll Natural MP Regen→ ideally Attack or Double Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance
    Good+14 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +5
    Vakron BreastplateB 13 → S+ 59 to 65

    62 on average

    1. 1Reroll Double Resist→ ideally Damage Boost or Perfect Chance13% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost or Perfect Chance11%
    3. 3Reroll Front Defense→ ideally Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Damage Boost Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 16 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision20% a try
    2. 2Reroll Defense Break +1→ ideally Combat Speed, Attack, Might or Precision17%
    3. 3Reroll Determination +1→ ideally Combat Speed, Attack, Might or Precision14%
    4. 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  6. +5
    Vakron BootsD 0 → S+ 59 to 65

    62 on average

    1. 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Block→ ideally Move Speed, Attack or Perfect Chance12%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    4. 4Reroll Revitalization Contract +1→ ideally Move Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

  7. +10
    Aulamus RingB 14 → S+ 59 to 65

    63 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack18% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision or Attack14%
    3. 3Reroll Shadowstrike +1→ ideally Might, Precision or Attack10%
    4. 4Reroll Storm Rampage +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  8. +5
    Bakarma GlovesA 28 → S+ 58 to 61

    59 on average

    1. 1Reroll Defense→ ideally Attack, Combat Speed or Rear Smite +111% a try
    2. 2Reroll Accuracy→ ideally Attack, Combat Speed or Rear Smite +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Rear Smite +1
    Good+14
    Exploit Weakness +1

    Then bind it fully.

  9. +10
    Aulamus RingB 15 → S+ 59 to 65

    63 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack18% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack14%
    3. 3Reroll Critical Hit→ ideally Might, Precision or Attack11%
    4. 4Reroll Storm Rampage +1→ ideally Might, Precision or Attack8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Might Precision Attack
    Good+15
    Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  10. +5
    Vakron CloakC 9 → S+ 57 to 66

    61 on average

    1. 1Reroll Dexterity→ ideally Attack increase or Double Chance9% a try
    2. 2Reroll Back Defense→ ideally Attack increase or Double Chance7%
    3. 3Reroll MP→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase Double Chance
    Good+15 to +16
    Rear Smite +1 Assault Stance +1
    Fine+12
    Exploit Weakness +1

    Then bind it fully.

  11. +5
    Vakron GreavesC 12 → S+ 59 to 63

    60 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Damage Tolerance Perfect Chance
    Good+14
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  12. +5
    Vakron HelmC 12 → S+ 59 to 64

    61 on average

    1. 1Reroll Constitution→ ideally Attack increase or Double Chance9% a try
    2. 2Reroll Back Defense→ ideally Attack increase or Double Chance7%
    3. 3Reroll Natural HP Regen→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack increase Double Chance
    Good+13 to +15
    Rear Smite +1 Assault Stance +1 Exploit Weakness +1

    Then bind it fully.

Arcana crafts

  1. Mirror of VigorC 12 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
  2. Compass of MagicD 0 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
  3. Parchment of VigorC 12 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  4. Bell of MagicD 0 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
  5. Chalice of VigorB 17 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1

Can't reach S+