kiskInstall

AsmodiansLv 45 TemplarIsraphelFailure

Kikita

131,717 CP
BGear
  1. +13
    Enraged Kromede NecklaceC 9 → S+ 57 to 66

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Combat Speed or Attack29% a try
    2. 2Reroll Warding Shield +1→ ideally Might, Combat Speed or Attack23%
    3. 3Reroll Natural HP Regen→ ideally Might, Combat Speed or Attack20%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Attack
    Good+13 to +15
    Accuracy Critical Hit Fury +1 Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  2. +12
    Enraged Kromede EarringsD 4 → S+ 55 to 67

    61 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Accuracy31% a try
    2. 2Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Accuracy26%
    3. 3Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Accuracy22%
    4. 4Reroll Punishing Benediction +1→ ideally Might, Precision, Attack, Move Speed or Accuracy17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Accuracy
    Good+13 to +15
    Critical Hit Fury +1 Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  3. +12
    Enraged Kromede EarringsB 20 → S+ 58 to 67

    63 on average

    1. 1Reroll Guarding Seal +1→ ideally Precision, Attack, Move Speed or Accuracy27% a try
    2. 2Reroll HP→ ideally Precision, Attack, Move Speed or Accuracy23%
    3. 3Reroll Ironclad Defense +1→ ideally Precision, Attack, Move Speed or Accuracy18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Precision Attack Move Speed Accuracy
    Good+13 to +15
    Critical Hit Fury +1 Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  4. +11
    Enraged Kromede RingB 17 → S+ 56 to 65

    60 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Attack17% a try
    2. 2Reroll HP→ ideally Might or Attack12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Attack
    Good+15
    Vicious Strike +1 Judgment +1 Pummel +1
    Fine+14
    Punishment +1

    Then bind it fully.

  5. +11
    Nuakum BreastplateD 0 → S+ 61 to 70

    65 on average

    1. 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance14% a try
    2. 2Reroll Back Defense→ ideally Damage Boost, Attack or Perfect Chance12%
    3. 3Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance9%
    4. 4Reroll Guarding Seal +1→ ideally Damage Boost, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Fury +1
    Fine+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  6. +11
    Nuakum GlovesD 0 → S+ 61 to 70

    65 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll MP→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Ironclad Defense +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Attack Perfect Chance
    Good+16
    Fury +1
    Fine+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  7. +12
    Enraged Kromede RingA 24 → S+ 55 to 64

    59 on average

    1. 1Reroll Evasion→ ideally Might or Precision12% a try
    2. 2Reroll Annihilate +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Vicious Strike +1 Judgment +1 Pummel +1
    Fine+14
    Punishment +1

    Then bind it fully.

  8. +11
    Nuakum PauldronsC 10 → S+ 56 to 64

    59 on average

    1. 1Reroll Constitution→ ideally Critical Damage Boost, Double Chance or Attack12% a try
    2. 2Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack9%
    3. 3Reroll Punishing Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+14 to +15
    Fury +1 Impact Hit +1

    Then bind it fully.

  9. +11
    Nuakum GreavesC 12 → S+ 55 to 69

    61 on average

    1. 1Reroll Natural MP Regen→ ideally Attack increase, Perfect Chance or Damage Tolerance12% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack increase, Perfect Chance or Damage Tolerance10%
    3. 3Reroll Block→ ideally Attack increase, Perfect Chance or Damage Tolerance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Perfect Chance Damage Tolerance
    Good+15
    Fury +1
    Fine+12
    Insulting Roar +1 Impact Hit +1

    Then bind it fully.

  10. +12
    Nuakum BootsA 32 → S+ 64 to 69

    67 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Fury +110% a try
    2. 2Reroll Survival Willpower +1→ ideally Attack or Fury +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Fury +1
    Good+14
    Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  11. +11
    Nuakum CloakB 18 → S+ 58 to 70

    63 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase or Double Chance10% a try
    2. 2Reroll HP→ ideally Attack increase or Double Chance8%
    3. 3Reroll Critical Damage Tolerance→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Attack increase Double Chance
    Good+15
    Attack
    Fine+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  12. +11
    Nuakum HelmB 17 → S+ 60 to 69

    63 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Dexterity→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+16
    Fury +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

Arcana crafts

  1. +2
    Chalice of VigorC 11 → S+ 66Craft a Unique withFury +1 Impact Hit +1
  2. +2
    Parchment of VigorA 25 → S+ 71Craft a Unique withVicious Strike +1 Judgment +1
  3. +2
    Mirror of VigorA 26 → S+ 60Craft a Unique withImpact Hit +1 Ironclad Defense +1
  4. Bell of VigorB 19 → S+ 69Craft a Unique withFury +1 Insulting Roar +1
  5. +2
    Compass of VigorA 22 → S+ 64Craft a Unique withPummel +1 Warding Strike +1

Can't reach S+