Rerolls
How we plan
+10Up nextEnraged Kromede EarringsC 11 → S+ 57 to 6661 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed31% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed25%
- 3Reroll MP→ ideally Might, Precision, Attack or Move Speed20%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed
- Good+13 to +15
- Critical Hit Spirit Strike +1 Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Enraged Kromede EarringsC 12 → S+ 59 to 6862 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed31% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed25%
- 3Reroll MP→ ideally Might, Precision or Move Speed20%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Move Speed
- Good+13 to +15
- Accuracy Critical Hit Spirit Strike +1 Mental Focus +1 Element Unification +1 Spirit Revitalization +1
Then bind it fully.
+10Aulamus NecklaceD 0 → S+ 57 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +129% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +123%
- 3Reroll Natural HP Regen→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +118%
- 4Reroll Block→ ideally Combat Speed, Attack, Spirit Strike +1, Might, Precision, Mental Focus +1 or Element Unification +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Spirit Strike +1 Might Precision Mental Focus +1 Element Unification +1
- Good+14
- Accuracy
Then bind it fully.
+14Aulamus OrbB 13 → S+ 58 to 5959 on average
- 1Reroll Critical Attack→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance24% a try
- 2Reroll Block→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
- 3Reroll Summon: Wind Spirit +1→ ideally Might, Precision, Weapon Damage Boost, Damage Boost or Multi-hit Chance13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+10Aulamus RingD 4 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Might, Precision, Elemental Fusion +1 or Combustion +120% a try
- 2Reroll Critical Hit Resist→ ideally Might, Precision, Elemental Fusion +1 or Combustion +115%
- 3Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +111%
- 4Reroll Critical Hit→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Attack Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 57 to 6259 on average
- 1Reroll Willpower→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance15% a try
- 2Reroll Critical Damage Defense→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance9%
- 4Reroll Status Effect Resist→ ideally Spirit Strike +1, Mental Focus +1, Move Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Mental Focus +1 Move Speed Attack Perfect Chance
- Fine+12
- Element Unification +1
Then bind it fully.
+10Aulamus RingB 13 → S+ 59 to 6562 on average
- 1Reroll Block→ ideally Might, Precision, Elemental Fusion +1 or Combustion +113% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Elemental Fusion +1 or Combustion +110%
- 3Reroll Accuracy→ ideally Might, Precision, Elemental Fusion +1 or Combustion +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Elemental Fusion +1 Combustion +1
- Good+14 to +15
- Summon: Fire Spirit +1 Cold Shock +1
Then bind it fully.
+10Bakarma BreastplateD 4 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance14% a try
- 2Reroll Spirit Communion +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance11%
- 3Reroll Consecutive Countercurrent +1→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance9%
- 4Reroll Critical Hit→ ideally Spirit Strike +1, Attack, Damage Boost, Mental Focus +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Spirit Strike +1 Attack Damage Boost Mental Focus +1 Perfect Chance
- Good+13
- Element Unification +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6559 on average
- 1Reroll Back Defense→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +113% a try
- 2Reroll HP→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +110%
- 3Reroll Natural HP Regen→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +18%
- 4Reroll Spirit Protection +1→ ideally Spirit Strike +1, Attack increase, Double Chance or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Spirit Strike +1 Attack increase Double Chance Mental Focus +1
- Good+14
- Attack
- Fine+10
- Element Unification +1
Then bind it fully.
+10Bakarma PauldronsB 19 → S+ 59 to 6160 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost13% a try
- 2Reroll Natural HP Regen→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost9%
- 3Reroll Critical Hit→ ideally Attack, Mental Focus +1, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Mental Focus +1 Double Chance Critical Damage Boost
- Good+13
- Element Unification +1
Then bind it fully.
+10Vakron GreavesB 16 → S+ 59 to 6360 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll MP→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Critical Hit→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Attack increase Damage Tolerance Perfect Chance
- Good+14
- Attack Mental Focus +1
Then bind it fully.
+10Vakron GlovesA 23 → S+ 60 to 6261 on average
- 1Reroll HP→ ideally Combat Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +19% a try
- 2Reroll Critical Hit→ ideally Combat Speed, Perfect Chance, Spirit Strike +1 or Mental Focus +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance Spirit Strike +1 Mental Focus +1
Then bind it fully.
+10Vakron HelmB 16 → S+ 59 to 6260 on average
- 1Reroll Willpower→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +110% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +18%
- 3Reroll Spirit Revitalization +1→ ideally Attack increase, Double Chance, Spirit Strike +1 or Mental Focus +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Double Chance Spirit Strike +1 Mental Focus +1
- Good+15
- Attack
Then bind it fully.
Arcana crafts
Chalice of VigorC 12 → S+ 71Craft a Unique withSpirit Strike +1 Mental Focus +1
Compass of VigorB 19 → S+ 61Craft a Unique withCombustion +1 Summon: Water Spirit +1
Mirror of MagicB 22 → S+ 63Craft a Unique withMental Focus +1 Corrode +1
Bind or enchant
Parchment of MagicA 27 → S+ 64Enchant it fully
Bell of MagicA 26 → S+ 56Enchant it fully
Can't reach S+
+15Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-29 22:12 UTC. Their page looks them up again when it's opened in a browser.