kiskInstall

AsmodiansLv 45 ClericIsraphelStray

Naraleina

102,835 CP
BGear
  1. +11
    Aulamus EarringsA 26 → S+ 56 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack or Critical Hit18% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Critical Hit
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  2. +11
    Nuakum GlovesD 2 → S+ 56 to 73

    63 on average

    1. 1Reroll Critical Damage Defense→ ideally Combat Speed or Attack17% a try
    2. 2Reroll MP→ ideally Combat Speed or Attack14%
    3. 3Reroll Natural HP Regen→ ideally Combat Speed or Attack10%
    4. 4Reroll Healing Enhancement +1→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  3. +11
    Nuakum PauldronsD 3 → S+ 58 to 71

    63 on average

    1. 1Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack17% a try
    2. 2Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack14%
    3. 3Reroll Natural MP Regen→ ideally Critical Damage Boost, Double Chance or Attack10%
    4. 4Reroll Healing Enhancement +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  4. +11
    Aulamus RingB 21 → S+ 58 to 67

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might14% a try
    2. 2Reroll Critical Hit→ ideally Might11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  5. +13
    Nuakum BreastplateB 18 → S+ 56 to 71

    63 on average

    1. 1Reroll Defense→ ideally Damage Boost or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Damage Boost or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Damage Boost or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit Defense increase

    Then bind it fully.

  6. +11
    Aulamus NecklaceB 20 → S+ 57 to 58

    57 on average

    1. 1Reroll Intelligence→ ideally Combat Speed, Attack, Might, Precision or Accuracy17% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might, Precision or Accuracy13%
    3. 3Reroll Warm Benediction +1→ ideally Combat Speed, Attack, Might, Precision or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Accuracy

    Then bind it fully.

  7. +11
    Aulamus EarringsS 38 → S+ 56 to 60

    58 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed14% a try
    2. 2Reroll Immortal Veil +1→ ideally Might, Precision, Attack or Move Speed10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  8. +11
    Nuakum CloakB 21 → S+ 57 to 74

    65 on average

    1. 1Reroll Dexterity→ ideally Attack increase12% a try
    2. 2Reroll Block→ ideally Attack increase9%
    3. 3Reroll Critical Hit→ ideally Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Attack increase
    Good+18
    Attack
    Fine+8 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Damage Tolerance

    Then bind it fully.

  9. +11
    Aulamus RingA 22 → S+ 55 to 67

    61 on average

    1. 1Reroll Chain of Torment +1→ ideally Might or Precision16% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision13%
    3. 3Reroll Judgment Thunder +1→ ideally Might or Precision10%
    4. 4Reroll Light of Regeneration +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  10. +12
    Vakron HelmC 7 → S+ 56 to 64

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Constitution→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  11. +11
    Vakron BootsC 5 → S+ 64 to 68

    66 on average

    1. 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Warm Benediction +1→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Constitution→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Accuracy→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +11
    Nuakum GreavesB 17 → S+ 60 to 71

    64 on average

    1. 1Reroll Empyrean Lords' Benediction +1→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
    3. 3Reroll Endurance→ ideally Attack increase, Damage Tolerance or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  2. +2
    Chalice of VigorA 30 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  3. Parchment of VigorC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  4. Bell of MagicB 15 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. Mirror of VigorB 15 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+