Rerolls
How we plan
+10Up nextAulamus EarringsC 10 → S+ 55 to 6158 on average
- 1Critical Hit Resist23% a try
- 5MP18%
- 15Revitalization Contract +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1 Focused Eye +1
Then bind it fully.
+10Aulamus EarringsC 12 → S+ 57 to 6159 on average
- 2Natural HP Regen22% a try
- 8Natural MP Regen16%
- 21Defense11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 56 to 5857 on average
- 3Natural MP Regen21% a try
- 9Natural HP Regen16%
- 25Rooting Eye +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Critical Hit Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+10Aulamus RingB 17 → S+ 55 to 6560 on average
- 4Natural HP Regen18% a try
- 11HP14%
- 28Snare Shot +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
+10Vakron BootsD 3 → S+ 57 to 6560 on average
- 6HP17% a try
- 12Natural MP Regen14%
- 20Natural HP Regen10%
- 30Hunter's Soul +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Move Speed Perfect Chance
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+10Aulamus RingB 22 → S+ 59 to 6562 on average
- 7MP16% a try
- 18Critical Hit Resist12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+14 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1
Then bind it fully.
+10Vakron HelmD 4 → S+ 56 to 6659 on average
- 10Back Defense15% a try
- 19MP12%
- 27Rooting Eye +19%
- 32Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase Attack
- Good+14 to +15
- Focused Eye +1 Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron GlovesC 8 → S+ 58 to 6360 on average
- 13HP13% a try
- 22Natural MP Regen9%
- 29Unyielding Resolve +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron BreastplateA 23 → S+ 55 to 5857 on average
- 14Defense12% a try
- 23Natural MP Regen9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Critical Hit
Then bind it fully.
+10Vakron PauldronsA 22 → S+ 55 to 5756 on average
- 16Status Effect Resist12% a try
- 26Concentrated Fire +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+15
- Critical Hit
Then bind it fully.
+10Vakron CloakD 0 → S+ 68 to 7169 on average
- 17HP11% a try
- 24Natural MP Regen8%
- 31Melee Fire +15%
- 33Wind Vigor +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
Arcana crafts
+3Compass of VigorA 30 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
Mirror of VigorB 21 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
Bell of VigorA 25 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1
Bind or enchant
+2Chalice of VigorS 37 → S+ 62Enchant it fully
+3Parchment of MagicS 51 → S+ 59Enchant it fully
Can't reach S+
+10Rupture LongbowC 12Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
Divine Canyon GreavesD 1Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.