kiskInstall

AsmodiansLv 45 ChanterIsraphel

xKing

107,511 CP
BGear
  1. +15
    Aulamus StaffB 14 → S+ 55 to 59

    57 on average

    1. 1Reroll Critical Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost31% a try
    2. 2Reroll Back Attack→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost25%
    3. 3Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost or Damage Boost19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision Combat Speed Weapon Damage Boost Damage Boost
    Good+12
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsB 14 → S+ 56 to 65

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack25% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision or Attack20%
    3. 3Reroll Intelligence→ ideally Might, Precision or Attack16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy

    Then bind it fully.

  3. +10
    Aulamus EarringsB 13 → S+ 57 to 65

    59 on average

    1. 1Reroll MP→ ideally Might, Precision or Move Speed23% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Move Speed19%
    3. 3Reroll Defense→ ideally Might, Precision or Move Speed14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Might Precision Move Speed
    Good+13 to +14
    Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 58 to 65

    62 on average

    1. 1Reroll Flight Power→ ideally Might or Precision20% a try
    2. 2Reroll Defense→ ideally Might or Precision15%
    3. 3Reroll Critical Hit Resist→ ideally Might or Precision12%
    4. 4Reroll Natural HP Regen→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1

    Then bind it fully.

  5. +10
    Aulamus RingA 29 → S+ 58 to 64

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision13% a try
    2. 2Reroll HP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Onslaught +1 Recuperation +1

    Then bind it fully.

  6. +12
    Nuakum BreastplateD 0 → S+ 61 to 69

    65 on average

    1. 1Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance15% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance12%
    3. 3Reroll Block→ ideally Damage Boost, Attack or Perfect Chance9%
    4. 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  7. +10
    Aulamus NecklaceA 22 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +117% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +113%
    3. 3Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision or Attack Preparation +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision Attack Preparation +1
    Good+13
    Wind's Promise +1

    Then bind it fully.

  8. +10
    Vakron PauldronsD 0 → S+ 60 to 65

    62 on average

    1. 1Reroll Dexterity→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
    4. 4Reroll Regeneration→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Double Chance Critical Damage Boost Attack Attack Preparation +1
    Good+13 to +15
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  9. +10
    Nuakum GreavesB 16 → S+ 57 to 69

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase or Perfect Chance13% a try
    2. 2Reroll Protection Circle +1→ ideally Attack increase or Perfect Chance10%
    3. 3Reroll Accuracy→ ideally Attack increase or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Perfect Chance
    Good+14 to +16
    Attack Attack Preparation +1
    Fine+12 to +13
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  10. +10
    Nuakum BootsB 15 → S+ 60 to 67

    63 on average

    1. 1Reroll Constitution→ ideally Move Speed or Perfect Chance12% a try
    2. 2Reroll Blessing of Life +1→ ideally Move Speed or Perfect Chance9%
    3. 3Reroll Critical Hit→ ideally Move Speed or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Perfect Chance
    Good+15 to +17
    Attack Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  11. +10
    Nuakum GlovesB 15 → S+ 61 to 69

    64 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Perfect Chance or Attack12% a try
    2. 2Reroll Crossguard +1→ ideally Combat Speed, Perfect Chance or Attack9%
    3. 3Reroll Endurance Penetration→ ideally Combat Speed, Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Perfect Chance Attack
    Good+15
    Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  12. +10
    Vakron HelmD 1 → S+ 58 to 65

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase13% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase10%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
    4. 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13 to +15
    Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  13. +10
    Vakron CloakB 18 → S+ 60 to 66

    62 on average

    1. 1Reroll Status Effect Resist→ ideally Attack increase11% a try
    2. 2Reroll Front Defense→ ideally Attack increase9%
    3. 3Reroll Critical Hit→ ideally Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack increase
    Good+14 to +15
    Attack Preparation +1 Attack Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

Arcana crafts

  1. +1
    Compass of MagicA 25 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
  2. Parchment of VigorA 24 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
  3. Bell of MagicA 27 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1

Bind or enchant

Can't reach S+