DGear
Rerolls
How we plan
+5Up nextArtisan's Splendent Sapphire RingD 0 → S+ 55 to 6359 on average
- 1Reroll Flight Power→ ideally Might or Precision24% a try
- 2Reroll Evasion→ ideally Might or Precision20%
- 3Reroll Block→ ideally Might or Precision16%
- 4Reroll Natural HP Regen→ ideally Might or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1 Attack
Then bind it fully.
+10Gartua BreastplateD 0 → S+ 56 to 6459 on average
- 1Reroll Back Defense→ ideally Attack, Damage Boost or Perfect Chance20% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance16%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance12%
- 4Reroll Grace of Resistance +1→ ideally Attack, Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+10Gartua PauldronsC 9 → S+ 57 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost14% a try
- 2Reroll Absorb Essence +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Gartua BootsC 10 → S+ 59 to 6261 on average
- 1Reroll Perfect Resist→ ideally Attack, Move Speed or Perfect Chance10% a try
- 2Reroll MP→ ideally Attack, Move Speed or Perfect Chance7%
- 3Reroll Robe of Earth +1→ ideally Attack, Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Move Speed Perfect Chance
- Good+15
- Robe of Flame +1
Then bind it fully.
+5Bakarma GlovesC 8 → S+ 55 to 5857 on average
- 1Reroll Back Defense→ ideally Attack or Combat Speed10% a try
- 2Reroll HP→ ideally Attack or Combat Speed7%
- 3Reroll Robe of Earth +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Bakarma CloakD 0 → S+ 60 to 7062 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +112% a try
- 2Reroll Block→ ideally Attack, Double Chance, Attack increase or Robe of Flame +19%
- 3Reroll MP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
- 4Reroll HP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+5Kashapa GreavesC 7 → S+ 57 to 5857 on average
- 1Reroll HP→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance11% a try
- 2Reroll Grace of Enhancement +1→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance8%
- 3Reroll Vitality Evaporation +1→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance5%
- 4Reroll Critical Hit→ ideally Robe of Flame +1, Attack, Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Robe of Flame +1 Attack Attack increase Damage Tolerance Perfect Chance
Then bind it fully.
+5Courage HelmB 20 → S+ 5858 on average
- 1Reroll Dexterity→ ideally Robe of Flame +1, Attack or Attack increase7% a try
- 2Reroll Willpower→ ideally Robe of Flame +1, Attack or Attack increase4%
- 3Reroll Critical Hit→ ideally Robe of Flame +1, Attack or Attack increase1%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Attack increase
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+5Pilgrim EarringsD 4Its lines are fixed.
+5Pilgrim RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.