Rerolls
How we plan
+13Up nextGartua EarringsD 0 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might, Attack, Precision or Move Speed24% a try
- 2Reroll HP→ ideally Might, Attack, Precision or Move Speed19%
- 3Reroll Natural MP Regen→ ideally Might, Attack, Precision or Move Speed15%
- 4Reroll Defense→ ideally Might, Attack, Precision or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+12Aulamus NecklaceB 15 → S+ 57 to 6259 on average
- 1Reroll Evasion→ ideally Combat Speed, Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed, Might or Precision14%
- 3Reroll Block→ ideally Combat Speed, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Combat Speed Might Precision
- Good+13 to +14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+12Bakarma PauldronsD 0 → S+ 56 to 6259 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost12%
- 4Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+14Berk EarringsB 20 → S+ 56 to 6158 on average
- 1Reroll MP→ ideally Might, Attack or Precision20% a try
- 2Reroll Block→ ideally Might, Attack or Precision16%
- 3Reroll Critical Hit→ ideally Might, Attack or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Attack Precision
- Good+14
- Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1
Then bind it fully.
+14Bakarma BreastplateD 2 → S+ 55 to 6159 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +118% a try
- 2Reroll Block→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
- 4Reroll Dexterity→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Perfect Chance Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+12Vakron GlovesD 0 → S+ 58 to 6762 on average
- 1Reroll Endurance Penetration→ ideally Combat Speed, Attack or Perfect Chance14% a try
- 2Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
- 4Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Combat Speed Attack Perfect Chance
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1
- Fine+12
- Attack Preparation +1
Then bind it fully.
+12Berk RingC 7 → S+ 59 to 6563 on average
- 1Reroll Flight Power→ ideally Might or Precision17% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
- 4Reroll Critical Hit→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+12Berk RingC 7 → S+ 59 to 6563 on average
- 1Reroll Flight Power→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision13%
- 3Reroll HP→ ideally Might or Precision9%
- 4Reroll Accuracy→ ideally Might or Precision6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+12Bakarma HelmB 14 → S+ 56 to 6158 on average
- 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +111% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
- 3Reroll MP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack Experienced Counterstrike +1
- Good+12
- Impact Hit +1
Then bind it fully.
+12Bakarma BootsA 24 → S+ 56 to 5958 on average
- 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112% a try
- 2Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 3Reroll Attack Preparation +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
+12Bakarma CloakC 11 → S+ 61 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +17% a try
- 2Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
+12Bakarma GreavesC 10 → S+ 57 to 5957 on average
- 1Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
- 3Reroll Block→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance
Then bind it fully.
Arcana crafts
Parchment of MagicB 19 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
+2Mirror of VigorA 32 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
Compass of MagicB 22 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
Bell of MagicA 25 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1
Bind or enchant
+2Chalice of VigorS 40 → S+ 60Enchant it fully
Can't reach S+
+15Rupture ClaymoreC 10Soul Fuse it for one more line.
+15Bakarma GuardC 9Soul Fuse it for one more line.
+12Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 11:10 UTC. Their page looks them up again when it's opened in a browser.