kiskInstall

ElyosLv 45 GladiatorKaisinelZoltraak

Drupa

106,364 CP
BGear
  1. +12
    Aulamus NecklaceB 15 → S+ 57 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed, Might or Precision14%
    3. 3Reroll Block→ ideally Combat Speed, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Combat Speed Might Precision
    Good+13 to +14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  2. +12
    Bakarma PauldronsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost15%
    3. 3Reroll Front Defense→ ideally Attack, Double Chance or Critical Damage Boost12%
    4. 4Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  3. +14
    Berk EarringsB 20 → S+ 56 to 61

    58 on average

    1. 1Reroll MP→ ideally Might, Attack or Precision20% a try
    2. 2Reroll Block→ ideally Might, Attack or Precision16%
    3. 3Reroll Critical Hit→ ideally Might, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Attack Preparation +1 Experienced Counterstrike +1 Impact Hit +1 Murderous Burst +1

    Then bind it fully.

  4. +14
    Bakarma BreastplateD 2 → S+ 55 to 61

    59 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +118% a try
    2. 2Reroll Block→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +114%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +111%
    4. 4Reroll Dexterity→ ideally Attack, Damage Boost, Perfect Chance or Experienced Counterstrike +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Perfect Chance Experienced Counterstrike +1
    Good+13 to +14
    Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  5. +12
    Vakron GlovesD 0 → S+ 58 to 67

    62 on average

    1. 1Reroll Endurance Penetration→ ideally Combat Speed, Attack or Perfect Chance14% a try
    2. 2Reroll Constitution→ ideally Combat Speed, Attack or Perfect Chance12%
    3. 3Reroll Natural MP Regen→ ideally Combat Speed, Attack or Perfect Chance9%
    4. 4Reroll Survival Willpower +1→ ideally Combat Speed, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Combat Speed Attack Perfect Chance
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1
    Fine+12
    Attack Preparation +1

    Then bind it fully.

  6. +12
    Berk RingC 7 → S+ 59 to 65

    63 on average

    1. 1Reroll Flight Power→ ideally Might or Precision17% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision13%
    3. 3Reroll Natural HP Regen→ ideally Might or Precision9%
    4. 4Reroll Critical Hit→ ideally Might or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  7. +12
    Berk RingC 7 → S+ 59 to 65

    63 on average

    1. 1Reroll Flight Power→ ideally Might or Precision17% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision13%
    3. 3Reroll HP→ ideally Might or Precision9%
    4. 4Reroll Accuracy→ ideally Might or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+14 to +16
    Attack Overhead Slam +1 Ruinous Blow +1 Rending Blow +1

    Then bind it fully.

  8. +12
    Bakarma HelmB 14 → S+ 56 to 61

    58 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +111% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +18%
    3. 3Reroll MP→ ideally Double Chance, Attack increase, Attack or Experienced Counterstrike +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack Experienced Counterstrike +1
    Good+12
    Impact Hit +1

    Then bind it fully.

  9. +12
    Bakarma BootsA 24 → S+ 56 to 59

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +112% a try
    2. 2Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
    3. 3Reroll Attack Preparation +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Perfect Chance Attack Experienced Counterstrike +1
    Good+14
    Murderous Burst +1

    Then bind it fully.

  10. +12
    Bakarma CloakC 11 → S+ 61 to 65

    62 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Experienced Counterstrike +17% a try
    2. 2Reroll Destructive Impulse +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    3. 3Reroll Accuracy→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1

    Then bind it fully.

  11. +12
    Bakarma GreavesC 10 → S+ 57 to 59

    57 on average

    1. 1Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +15%
    3. 3Reroll Block→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicB 19 → S+ 70Craft a Unique withOverhead Slam +1 Ruinous Blow +1
  2. +2
    Mirror of VigorA 32 → S+ 82Craft a Unique withExperienced Counterstrike +1 Impact Hit +1
  3. Compass of MagicB 22 → S+ 68Craft a Unique withRending Blow +1 Crushing Wave +1
  4. Bell of MagicA 25 → S+ 59Craft a Unique withAttack Preparation +1 Survival Stance +1

Bind or enchant

Can't reach S+