Rerolls
How we plan
+10Up nextEnraged Kromede EarringsA 24 → S+ 55 to 6360 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Accuracy22% a try
- 2Reroll Warding Shield +1→ ideally Might, Precision, Attack, Move Speed or Accuracy17%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Accuracy
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Enraged Kromede EarringsA 22 → S+ 55 to 6560 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack, Move Speed or Accuracy31% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Move Speed or Accuracy24%
- 3Reroll Block→ ideally Might, Precision, Attack, Move Speed or Accuracy19%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision Attack Move Speed Accuracy
- Good+13 to +15
- Critical Hit Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Enraged Kromede NecklaceB 13 → S+ 56 to 6057 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision24% a try
- 2Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision19%
- 3Reroll Ironclad Defense +1→ ideally Might, Combat Speed, Attack or Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Combat Speed Attack Precision
- Good+14 to +15
- Accuracy Critical Hit
Then bind it fully.
+10Enraged Kromede RingD 3 → S+ 58 to 7065 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack14%
- 3Reroll Poach +1→ ideally Might, Precision or Attack10%
- 4Reroll Annihilate +1→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Vicious Strike +1 Judgment +1 Pummel +1
- Fine+14
- Punishment +1
Then bind it fully.
+10Enraged Kromede RingC 8 → S+ 57 to 6460 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack14% a try
- 2Reroll Debilitating Smash +1→ ideally Might, Precision or Attack10%
- 3Reroll Defense→ ideally Might, Precision or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Vicious Strike +1 Judgment +1
Then bind it fully.
+10Nuakum BreastplateB 14 → S+ 61 to 6864 on average
- 1Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance12% a try
- 2Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance9%
- 3Reroll Defense→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Attack Perfect Chance
- Good+15
- Fury +1
- Fine+14
- Insulting Roar +1
Then bind it fully.
+10Nuakum PauldronsD 3 → S+ 60 to 7065 on average
- 1Reroll Critical Hit Resist→ ideally Critical Damage Boost, Double Chance or Attack15% a try
- 2Reroll HP→ ideally Critical Damage Boost, Double Chance or Attack12%
- 3Reroll Guarding Seal +1→ ideally Critical Damage Boost, Double Chance or Attack9%
- 4Reroll Critical Hit→ ideally Critical Damage Boost, Double Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance Attack
- Good+14 to +15
- Fury +1 Impact Hit +1
- Fine+14
- Insulting Roar +1
Then bind it fully.
+10Nuakum BootsS 45 → S+ 64 to 6765 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Fury +18% a try
Reroll it until it lands one of these:
- Best+16 to +17
- Attack Fury +1
- Good+14
- Impact Hit +1
Then bind it fully.
+10Nuakum HelmD 0 → S+ 60 to 7164 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Front Defense→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Warding Shield +1→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+16
- Fury +1
- Fine+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Nuakum GreavesA 32 → S+ 55 to 6861 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance10% a try
- 2Reroll MP→ ideally Attack increase, Perfect Chance or Damage Tolerance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Attack increase Perfect Chance Damage Tolerance
- Fine+12
- Insulting Roar +1 Impact Hit +1
Then bind it fully.
+10Nuakum GlovesA 34 → S+ 62 to 6765 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Perfect Chance9% a try
- 2Reroll Block→ ideally Attack or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+14 to +16
- Fury +1 Impact Hit +1
Then bind it fully.
+15Nuakum CloakS 45 → S+ 62 to 6663 on average
- 1Reroll Critical Hit→ ideally Attack increase7% a try
Reroll it until it lands one of these:
- Best+20
- Attack increase
- Good+15 to +16
- Fury +1 Attack
Then bind it fully.
Can't reach S+
+15Enraged Kromede SwordS 48Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard, Chalice of Vigor, Parchment of Vigor, Compass of Magic, Bell of Magic, Mirror of Magic.