kiskInstall

ElyosLv 45 SorcererKaisinel

Senuaフ

80,368 CP
CGear
  1. +5
    Aulamus RingD 2 → S+ 56 to 66

    61 on average

    1. 1Reroll Evasion→ ideally Might or Precision24% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision20%
    3. 3Reroll Natural MP Regen→ ideally Might or Precision16%
    4. 4Reroll Critical Hit→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  2. +5
    Aulamus EarringsB 12 → S+ 57 to 61

    59 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Move Speed23% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed17%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  3. +4
    Bakarma GlovesD 3 → S+ 58 to 63

    60 on average

    1. 1Reroll Back Defense→ ideally Attack or Combat Speed15% a try
    2. 2Reroll MP→ ideally Attack or Combat Speed11%
    3. 3Reroll Robe of Cold +1→ ideally Attack or Combat Speed7%
    4. 4Reroll Constitution→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Combat Speed
    Good+15
    Robe of Flame +1 Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  4. +4
    Bakarma BreastplateD 2 → S+ 56 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +114% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
    3. 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Robe of Flame +17%
    4. 4Reroll Fire Mark +1→ ideally Attack, Damage Boost or Robe of Flame +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Robe of Flame +1
    Good+14
    Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  5. +4
    Bakarma BootsA 29 → S+ 58 to 63

    59 on average

    1. 1Reroll Perfect Resist→ ideally Attack or Perfect Chance9% a try
    2. 2Reroll Absorb Essence +1→ ideally Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Perfect Chance
    Fine+12
    Critical Hit

    Then bind it fully.

  6. +4
    Bakarma GreavesD 1 → S+ 60 to 61

    60 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
    3. 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
    4. 4Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance

    Then bind it fully.

  7. +5
    Bakarma HelmD 1 → S+ 57 to 62

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
    2. 2Reroll MP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
    3. 3Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
    4. 4Reroll Fire Mark +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Robe of Flame +1
    Fine+11
    Incoming Heal

    Then bind it fully.

  8. +5
    Kashapa CloakC 8 → S+ 57 to 58

    58 on average

    1. 1Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8% a try
    2. 2Reroll MP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase5%
    3. 3Reroll Robe of Cold +1→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Attack Robe of Flame +1 Double Chance Attack increase

    Then bind it fully.

Can't reach S+