Rerolls
How we plan
+5Up nextAulamus EarringsC 7 → S+ 58 to 6160 on average
- 1Reroll Natural MP Regen→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed18%
- 3Reroll Absorb Essence +1→ ideally Precision, Attack, Critical Hit, Accuracy or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+5Aulamus RingD 2 → S+ 56 to 6661 on average
- 1Reroll Evasion→ ideally Might or Precision24% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision20%
- 3Reroll Natural MP Regen→ ideally Might or Precision16%
- 4Reroll Critical Hit→ ideally Might or Precision12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+5Aulamus EarringsB 12 → S+ 57 to 6159 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Accuracy or Move Speed23% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed17%
- 3Reroll HP→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+4Bakarma GlovesD 3 → S+ 58 to 6360 on average
- 1Reroll Back Defense→ ideally Attack or Combat Speed15% a try
- 2Reroll MP→ ideally Attack or Combat Speed11%
- 3Reroll Robe of Cold +1→ ideally Attack or Combat Speed7%
- 4Reroll Constitution→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+4Bakarma BreastplateD 2 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Robe of Flame +114% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Robe of Flame +111%
- 3Reroll Revitalization Contract +1→ ideally Attack, Damage Boost or Robe of Flame +17%
- 4Reroll Fire Mark +1→ ideally Attack, Damage Boost or Robe of Flame +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+4Bakarma BootsA 29 → S+ 58 to 6359 on average
- 1Reroll Perfect Resist→ ideally Attack or Perfect Chance9% a try
- 2Reroll Absorb Essence +1→ ideally Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+4Bakarma GreavesD 1 → S+ 60 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance11% a try
- 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance8%
- 3Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance5%
- 4Reroll Vitality Evaporation +1→ ideally Attack increase, Damage Tolerance, Attack, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Attack Robe of Flame +1 Perfect Chance
Then bind it fully.
+5Bakarma HelmD 1 → S+ 57 to 6258 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll MP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Natural HP Regen→ ideally Attack, Double Chance, Attack increase or Robe of Flame +15%
- 4Reroll Fire Mark +1→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
+5Kashapa CloakC 8 → S+ 57 to 5858 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase8% a try
- 2Reroll MP→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase5%
- 3Reroll Robe of Cold +1→ ideally Attack, Robe of Flame +1, Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Robe of Flame +1 Double Chance Attack increase
Then bind it fully.
Can't reach S+
+10Kromede SpellbookC 9Its best rolls fall short.
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon PauldronsD 1Its best rolls fall short.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Divine Canyon RingD 4Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-11-01 16:26 UTC. Their page looks them up again when it's opened in a browser.