Rerolls
How we plan
+10Up nextAulamus LongswordC 10 → S+ 55 to 6057 on average
- 1Reroll Critical Hit→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost31% a try
- 2Reroll MP→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost24%
- 3Reroll HP→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+12 to +14
- Multi-hit Chance Attack
Then bind it fully.
+10Aulamus EarringsD 1 → S+ 55 to 6359 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed29% a try
- 2Reroll Warding Shield +1→ ideally Might, Precision, Attack or Move Speed24%
- 3Reroll MP→ ideally Might, Precision, Attack or Move Speed20%
- 4Reroll Defense→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+14
- Accuracy Fury +1 Impact Hit +1 Critical Hit
Then bind it fully.
+10Aulamus RingB 15 → S+ 58 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack17% a try
- 2Reroll MP→ ideally Might, Precision or Attack12%
- 3Reroll Natural HP Regen→ ideally Might, Precision or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+14 to +15
- Vicious Strike +1 Pummel +1 Punishment +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 59 to 6662 on average
- 1Reroll Critical Damage Defense→ ideally Combat Speed, Attack, Perfect Chance or Fury +115% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Perfect Chance or Fury +112%
- 3Reroll MP→ ideally Combat Speed, Attack, Perfect Chance or Fury +19%
- 4Reroll Guarding Seal +1→ ideally Combat Speed, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Aulamus RingB 21 → S+ 58 to 6461 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack15% a try
- 2Reroll Evasion→ ideally Might, Precision or Attack12%
- 3Reroll Accuracy→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Might Precision Attack
- Good+15
- Vicious Strike +1 Judgment +1 Pummel +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 59 to 6662 on average
- 1Reroll Status Effect Resist→ ideally Damage Boost, Attack, Perfect Chance or Fury +114% a try
- 2Reroll Defense→ ideally Damage Boost, Attack, Perfect Chance or Fury +112%
- 3Reroll Evasion→ ideally Damage Boost, Attack, Perfect Chance or Fury +19%
- 4Reroll Block Pain +1→ ideally Damage Boost, Attack, Perfect Chance or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Attack Perfect Chance Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Bakarma BootsD 1 → S+ 57 to 6159 on average
- 1Reroll Back Defense→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +115% a try
- 2Reroll HP→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +112%
- 3Reroll Natural MP Regen→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +19%
- 4Reroll Accuracy→ ideally Fury +1, Move Speed, Attack, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Fury +1 Move Speed Attack Perfect Chance Impact Hit +1
- Good+13
- Insulting Roar +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 57 to 6259 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack14% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase, Fury +1 or Attack11%
- 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Fury +1 or Attack8%
- 4Reroll MP→ ideally Double Chance, Attack increase, Fury +1 or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Fury +1 Attack
- Good+13 to +14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron CloakD 0 → S+ 57 to 6761 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase or Double Chance13% a try
- 2Reroll Back Defense→ ideally Attack increase or Double Chance10%
- 3Reroll Front Defense→ ideally Attack increase or Double Chance8%
- 4Reroll Block Pain +1→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack increase Double Chance
- Good+14 to +16
- Fury +1 Attack Impact Hit +1
- Fine+13
- Insulting Roar +1
Then bind it fully.
+10Vakron PauldronsB 13 → S+ 60 to 6662 on average
- 1Reroll Evasion→ ideally Double Chance, Critical Damage Boost or Fury +111% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost or Fury +19%
- 3Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost or Fury +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Fury +1
- Good+14
- Impact Hit +1 Insulting Roar +1
Then bind it fully.
+10Vakron GreavesC 11 → S+ 58 to 6460 on average
- 1Reroll Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance10% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase, Perfect Chance or Damage Tolerance8%
- 3Reroll Natural MP Regen→ ideally Attack increase, Perfect Chance or Damage Tolerance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Perfect Chance Damage Tolerance
- Good+15
- Fury +1
- Fine+12
- Insulting Roar +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.