Rerolls
How we plan
+15Up nextEnraged Kromede EarringsS 36 → S+ 56 to 6057 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed19% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Might Precision Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+14Enraged Kromede NecklaceS 36 → S+ 57 to 6160 on average
- 1Reroll MP→ ideally Combat Speed, Attack or Precision17% a try
Reroll it until it lands one of these:
- Best+17
- Combat Speed Attack Precision
- Good+13 to +14
- Impact Hit +1 Wind's Promise +1
- Fine+13
- Inspiring Spell +1
Then bind it fully.
+10Aulamus EarringsB 21 → S+ 55 to 6259 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed20% a try
- 2Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed12%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+10Kaira RingB 20 → S+ 58 to 6461 on average
- 1Reroll Block→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
+10Aulamus RingS 39 → S+ 56 to 6260 on average
- 1Reroll Flight Power→ ideally Might or Precision9% a try
Reroll it until it lands one of these:
- Best+17 to +18
- Might Precision
- Good+15
- Dark Crush +1 Recuperation +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Nuakum PauldronsB 14 → S+ 55 to 6961 on average
- 1Reroll Back Defense→ ideally Double Chance or Critical Damage Boost14% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Critical Damage Boost11%
- 3Reroll Accuracy→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Vakron BootsB 13 → S+ 59 to 6361 on average
- 1Reroll Evasion→ ideally Move Speed, Perfect Chance or Attack12% a try
- 2Reroll MP→ ideally Move Speed, Perfect Chance or Attack9%
- 3Reroll Survival Willpower +1→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Move Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+11Nuakum GlovesB 16 → S+ 62 to 6965 on average
- 1Reroll Critical Hit Resist→ ideally Perfect Chance or Attack12% a try
- 2Reroll Natural MP Regen→ ideally Perfect Chance or Attack9%
- 3Reroll Raging Spell +1→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+11Nuakum BreastplateA 28 → S+ 56 to 6861 on average
- 1Reroll Front Defense→ ideally Damage Boost or Perfect Chance10% a try
- 2Reroll Weapon Damage Tolerance→ ideally Damage Boost or Perfect Chance8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Damage Boost Perfect Chance
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9
- Inspiring Spell +1
Then bind it fully.
+10Nuakum HelmD 1 → S+ 60 to 7063 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+11Nuakum CloakB 15 → S+ 57 to 7062 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack increase8%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +14
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+11Nuakum GreavesA 27 → S+ 59 to 6962 on average
- 1Reroll Evasion→ ideally Attack increase or Perfect Chance9% a try
- 2Reroll Critical Hit→ ideally Attack increase or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Perfect Chance
- Good+14
- Attack Preparation +1
- Fine+12 to +13
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
Arcana crafts
Compass of VigorB 20 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bind or enchant
+15Aulamus StaffS 55 → S+ 55Bind it fully
+3Chalice of VigorS 55 → S+ 69Enchant it fully
Bell of VigorA 27 → S+ 60Enchant it fully
Mirror of VigorA 30 → S+ 68Enchant it fully
Can't reach S+
+11Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard, Parchment of Vigor.