kiskInstall

AsmodiansLv 45 ChanterLudraArabKnights

Abdulaziz

162,405 CP
AGear
  1. +15
    Enraged Kromede EarringsA 26 → S+ 55 to 63

    59 on average

    1. 1Reroll MP→ ideally Might, Precision or Attack26% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack21%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision Attack
    Good+14 to +15
    Accuracy Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1

    Then bind it fully.

  2. +15
    Splendent Dark Dragon Lord EarringsS 40 → S+ 56 to 60

    58 on average

    1. 1Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed21% a try

    Reroll it until it lands one of these:

    Best+16 to +18
    Might Precision Attack Move Speed
    Good+14
    Attack Preparation +1 Accuracy Inspiring Spell +1

    Then bind it fully.

  3. +15
    Enraged Kromede NecklaceC 9 → S+ 55 to 62

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Combat Speed, Attack or Precision18% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision14%
    3. 3Reroll HP→ ideally Might, Combat Speed, Attack or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Might Combat Speed Attack Precision
    Good+14
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  4. +15
    Enraged Kromede RingB 15 → S+ 58 to 70

    65 on average

    1. 1Reroll Evasion→ ideally Might, Precision or Attack17% a try
    2. 2Reroll HP→ ideally Might, Precision or Attack12%
    3. 3Reroll Natural HP Regen→ ideally Might, Precision or Attack9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision Attack
    Good+15
    Onslaught +1 Recuperation +1
    Fine+14
    Spinning Strike +1

    Then bind it fully.

  5. +11
    Nuakum GreavesD 1 → S+ 55 to 69

    61 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance16% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance13%
    3. 3Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
    4. 4Reroll Accuracy→ ideally Attack increase, Damage Tolerance or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Perfect Chance
    Good+14 to +16
    Attack Attack Preparation +1
    Fine+12 to +13
    Impact Hit +1 Wind's Promise +1

    Then bind it fully.

  6. +13
    Enraged Kromede RingA 31 → S+ 58 to 70

    63 on average

    1. 1Reroll MP→ ideally Might or Precision12% a try
    2. 2Reroll Heat Wave Blow +1→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Onslaught +1 Recuperation +1
    Fine+11 to +14
    Spinning Strike +1 Incandescent Blow +1

    Then bind it fully.

  7. +11
    Nuakum GlovesB 15 → S+ 61 to 69

    66 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Attack13% a try
    2. 2Reroll HP→ ideally Combat Speed or Attack10%
    3. 3Reroll Raging Spell +1→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Attack
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  8. +11
    Nuakum BreastplateB 20 → S+ 56 to 69

    63 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Perfect Chance14% a try
    2. 2Reroll Front Defense→ ideally Attack or Perfect Chance11%
    3. 3Reroll Critical Hit→ ideally Attack or Perfect Chance9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Perfect Chance
    Good+15
    Attack Preparation +1 Impact Hit +1
    Fine+9 to +13
    Wind's Promise +1 Inspiring Spell +1

    Then bind it fully.

  9. +11
    Nuakum BootsC 6 → S+ 60 to 68

    64 on average

    1. 1Reroll HP→ ideally Move Speed or Perfect Chance14% a try
    2. 2Reroll Protection Circle +1→ ideally Move Speed or Perfect Chance11%
    3. 3Reroll Earth's Promise +1→ ideally Move Speed or Perfect Chance9%
    4. 4Reroll Inspiring Spell +1→ ideally Move Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Perfect Chance
    Good+15 to +17
    Attack Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  10. +11
    Nuakum HelmD 1 → S+ 60 to 70

    63 on average

    1. 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Double Chance Attack increase Attack
    Good+14 to +15
    Attack Preparation +1 Impact Hit +1
    Fine+13
    Wind's Promise +1

    Then bind it fully.

  11. +11
    Nuakum PauldronsB 15 → S+ 57 to 63

    59 on average

    1. 1Reroll Protection Circle +1→ ideally Double Chance, Critical Damage Boost or Attack12% a try
    2. 2Reroll Critical Hit→ ideally Double Chance, Critical Damage Boost or Attack9%
    3. 3Reroll Accuracy→ ideally Double Chance, Critical Damage Boost or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Critical Damage Boost Attack
    Good+15
    Attack Preparation +1 Impact Hit +1

    Then bind it fully.

  12. +11
    Nuakum CloakD 0 → S+ 57 to 70

    63 on average

    1. 1Reroll HP→ ideally Double Chance or Attack increase12% a try
    2. 2Reroll Survival Willpower +1→ ideally Double Chance or Attack increase10%
    3. 3Reroll Crossguard +1→ ideally Double Chance or Attack increase7%
    4. 4Reroll Earth's Promise +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Double Chance Attack increase
    Good+15
    Attack
    Fine+13 to +15
    Attack Preparation +1 Impact Hit +1 Wind's Promise +1

    Then bind it fully.

Bind or enchant

Can't reach S+

Already S+: Chalice of Vigor, Parchment of Vigor, Compass of Magic, Mirror of Magic.