Rerolls
How we plan
+11Up nextGartua EarringsB 18 → S+ 58 to 6160 on average
- 1Critical Hit Resist22% a try
- 10HP16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Attack Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Berk RingB 16 → S+ 56 to 6660 on average
- 2MP21% a try
- 5HP16%
- 14Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Hellfire +1 Wish of Concentration +1 Bittercold Wind +1 Attack
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+10Berk EarringsC 10 → S+ 56 to 5756 on average
- 3Evasion21% a try
- 9Revitalization Contract +116%
- 20HP11%
- 35Robe of Cold +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+11Gartua GlovesB 15 → S+ 55 to 6759 on average
- 4Dexterity17% a try
- 13Block13%
- 21HP9%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Fine+11 to +13
- Critical Hit Accuracy
Then bind it fully.
+11Gartua RingA 26 → S+ 56 to 6661 on average
- 6Evasion16% a try
- 12Critical Hit Resist14%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Precision
- Good+14 to +15
- Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1
- Fine+9
- Winter's Shackles +1
Then bind it fully.
+12Gartua BreastplateC 10 → S+ 56 to 6359 on average
- 7Defense15% a try
- 15Critical Damage Defense11%
- 26Revitalization Contract +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+12
- Accuracy
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6359 on average
- 8Dexterity15% a try
- 16Critical Damage Defense11%
- 25Front Defense8%
- 31Critical Hit Resist4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+10Bakarma PauldronsD 3 → S+ 57 to 6159 on average
- 11Regeneration14% a try
- 18Natural HP Regen11%
- 27Endurance Penetration7%
- 32Constitution4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+13 to +14
- Robe of Flame +1 Critical Hit
Then bind it fully.
+10Bakarma CloakD 1 → S+ 60 to 7062 on average
- 17Evasion11% a try
- 22Critical Hit Resist8%
- 28Grace of Resistance +15%
- 33Fire Mark +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+8
- Critical Damage Tolerance
Then bind it fully.
+10Courage GreavesD 5 → S+ 55 to 5756 on average
- 19Status Effect Resist11% a try
- 24Block8%
- 30Absorb Essence +15%
- 36Critical Hit3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Attack increase Damage Tolerance
- Good+13
- Perfect Chance
Then bind it fully.
+10Courage HelmD 0 → S+ 5858 on average
- 23Dexterity8% a try
- 29Front Defense5%
- 34Natural HP Regen3%
- 37Revitalization Contract +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Robe of Flame +1 Attack Double Chance Attack increase
Then bind it fully.
Can't reach S+
+13Rupture TomeS 36Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Berk NecklaceB 21Soul Fuse it for one more line.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.