CGear
Rerolls
How we plan
+14Up nextStar Dragon Lord MaceS 41 → S+ 66 to 6867 on average
- 1Reroll Critical Hit→ ideally Weapon Damage Boost, Combat Speed or Multi-hit Chance22% a try
- 2Reroll Block→ ideally Weapon Damage Boost, Combat Speed or Multi-hit Chance16%
Reroll each until it lands one of these it doesn't have yet:
- Best+13
- Weapon Damage Boost Combat Speed Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+5Gartua PauldronsD 0 → S+ 57 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance17% a try
- 2Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance13%
- 3Reroll Heal Block +1→ ideally Attack, Critical Damage Boost or Double Chance10%
- 4Reroll Radiant Benediction +1→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+5Gartua HelmD 4 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11%
- 3Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
Gartua GlovesB 15 → S+ 65 to 6966 on average
- 1Reroll Dexterity→ ideally Combat Speed or Attack10% a try
- 2Reroll MP→ ideally Combat Speed or Attack7%
- 3Reroll HP→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1
Then bind it fully.
Gartua CloakD 0 → S+ 65 to 7066 on average
- 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase11% a try
- 2Reroll Block→ ideally Double Chance or Attack increase8%
- 3Reroll HP→ ideally Double Chance or Attack increase5%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
Bakarma BreastplateA 25 → S+ 60 to 6261 on average
- 1Reroll Back Defense→ ideally Damage Boost or Perfect Chance6% a try
- 2Reroll Survival Willpower +1→ ideally Damage Boost or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Damage Boost Perfect Chance
- Good+14
- Earth's Grace +1
Then bind it fully.
Fantasy BootsB 20 → S+ 57 to 5858 on average
- 1Reroll MP→ ideally Attack, Empyrean Lord's Grace +1, Earth's Grace +1 or Perfect Chance10% a try
- 2Reroll Constitution→ ideally Attack, Empyrean Lord's Grace +1, Earth's Grace +1 or Perfect Chance6%
- 3Reroll Critical Hit→ ideally Attack, Empyrean Lord's Grace +1, Earth's Grace +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Empyrean Lord's Grace +1 Earth's Grace +1 Perfect Chance
Then bind it fully.
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
Spectral GreavesD 1Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Judicator EarringsB 12Its best rolls fall short.
Saraswati EarringsC 6Its best rolls fall short.
Anguish RingB 16Its best rolls fall short.
+1Anguish RingA 25Its best rolls fall short.
+5Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.