kiskInstall

AsmodiansLv 45 AssassinLudraWarpath

Gige

81,287 CP
CGear
  1. +10
    Aulamus NecklaceD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might or Precision22% a try
    2. 2Reroll Block→ ideally Combat Speed, Attack, Might or Precision18%
    3. 3Reroll Intelligence→ ideally Combat Speed, Attack, Might or Precision14%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Combat Speed Attack Might Precision
    Good+14
    Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Berk EarringsB 14 → S+ 56 to 60

    58 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Attack or Precision21% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Attack or Precision16%
    3. 3Reroll HP→ ideally Might, Attack or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Attack Precision
    Good+14
    Move Speed Assault Stance +1 Rear Smite +1 Impact Hit +1

    Then bind it fully.

  3. +10
    Bakarma BreastplateD 4 → S+ 57 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +117% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +114%
    3. 3Reroll Accuracy→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +111%
    4. 4Reroll Critical Hit→ ideally Attack, Damage Boost, Rear Smite +1 or Assault Stance +19%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Damage Boost Rear Smite +1 Assault Stance +1
    Good+13 to +14
    Perfect Chance Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Berk RingC 11 → S+ 59 to 65

    62 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision19% a try
    2. 2Reroll HP→ ideally Might or Precision14%
    3. 3Reroll Accuracy→ ideally Might or Precision11%
    4. 4Reroll Storm Rampage +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1 Savage Roar +1

    Then bind it fully.

  5. +10
    Vakron BootsC 9 → S+ 56 to 59

    57 on average

    1. 1Reroll MP→ ideally Move Speed, Attack or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Move Speed, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Move Speed Attack Perfect Chance
    Good+15
    Rear Smite +1 Assault Stance +1

    Then bind it fully.

  6. +10
    Bakarma PauldronsA 25 → S+ 59 to 61

    60 on average

    1. 1Reroll Regeneration→ ideally Double Chance, Critical Damage Boost, Rear Smite +1, Exploit Weakness +1 or Impact Hit +110% a try
    2. 2Reroll Defense→ ideally Double Chance, Critical Damage Boost, Rear Smite +1, Exploit Weakness +1 or Impact Hit +18%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Double Chance Critical Damage Boost Rear Smite +1 Exploit Weakness +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Berk RingA 24 → S+ 59 to 65

    62 on average

    1. 1Reroll Shadow Fall +1→ ideally Might or Precision14% a try
    2. 2Reroll Whirlwind Slice +1→ ideally Might or Precision11%
    3. 3Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Might Precision
    Good+15 to +16
    Attack Quick Slice +1 Insignia Explosion +1 Savage Roar +1

    Then bind it fully.

  8. +10
    Bakarma GlovesC 10 → S+ 58 to 61

    60 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +114% a try
    2. 2Reroll Back Defense→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +111%
    3. 3Reroll Apply Poison +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +19%
    4. 4Reroll Impact Hit +1→ ideally Attack, Combat Speed, Rear Smite +1 or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Rear Smite +1 Assault Stance +1
    Good+14
    Perfect Chance Exploit Weakness +1

    Then bind it fully.

  9. +10
    Bakarma CloakA 26 → S+ 57 to 60

    58 on average

    1. 1Reroll Defense→ ideally Double Chance, Rear Smite +1 or Assault Stance +19% a try
    2. 2Reroll Apply Poison +1→ ideally Double Chance, Rear Smite +1 or Assault Stance +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Rear Smite +1 Assault Stance +1
    Good+14
    Attack

    Then bind it fully.

  10. +11
    Bakarma HelmD 3 → S+ 58 to 61

    59 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +113% a try
    2. 2Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +110%
    3. 3Reroll Accuracy→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +18%
    4. 4Reroll Incoming Heal→ ideally Attack increase, Double Chance, Rear Smite +1, Attack or Assault Stance +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Attack increase Double Chance Rear Smite +1 Attack Assault Stance +1
    Good+13
    Exploit Weakness +1

    Then bind it fully.

  11. +10
    Bakarma GreavesB 14 → S+ 56 to 58

    57 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack11% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack8%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Assault Stance +1, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Assault Stance +1 Perfect Chance Attack

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicD 0 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
  2. Chalice of VigorC 11 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
  3. +2
    Mirror of VigorA 29 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1

Can't reach S+