CGear
Rerolls
How we plan
+2Up nextBerk EarringsC 12 → S+ 56 to 5756 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision or Attack16% a try
- 2Reroll MP→ ideally Might, Precision or Attack10%
- 3Reroll Intelligence→ ideally Might, Precision or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Critical Hit
Then bind it fully.
+3Dartan BootsD 0 → S+ 59 to 6060 on average
- 1Reroll Back Defense→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +113% a try
- 2Reroll Block→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +110%
- 3Reroll HP→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +17%
- 4Reroll Natural HP Regen→ ideally Move Speed, Attack, Empyrean Lord's Grace +1, Perfect Chance or Earth's Grace +14%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Move Speed Attack Empyrean Lord's Grace +1 Perfect Chance Earth's Grace +1
Then bind it fully.
+5Bakarma BreastplateD 3 → S+ 60 to 6261 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost12% a try
- 2Reroll Block→ ideally Attack or Damage Boost9%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Attack or Damage Boost6%
- 4Reroll Weapon Damage Tolerance→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+2Bakarma PauldronsB 21 → S+ 59 to 6361 on average
- 1Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost10% a try
- 2Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
- 3Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Earth's Grace +1
Then bind it fully.
+3Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Attack10% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+2Bakarma GlovesB 20 → S+ 5757 on average
- 1Reroll Critical Hit Resist→ ideally Attack or Combat Speed7% a try
- 2Reroll Natural HP Regen→ ideally Attack or Combat Speed3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
Then bind it fully.
+4Kashapa CloakB 14 → S+ 60 to 6361 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll MP→ ideally Double Chance, Attack increase or Attack5%
- 3Reroll HP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Double Chance Attack increase Attack
- Good+14
- Empyrean Lord's Grace +1
Then bind it fully.
+4Dartan GreavesD 4 → S+ 5555 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +110% a try
- 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +17%
- 3Reroll Radiant Benediction +1→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +14%
- 4Reroll Critical Hit→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +11%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack increase Damage Tolerance Attack Empyrean Lord's Grace +1
Then bind it fully.
Can't reach S+
+5Spiritforged MaceC 8Its lines are fixed.
+4Spectral GuardD 0Its best rolls fall short.
+2Berk NecklaceB 19Soul Fuse it for one more line.
Liberator EarringsD 3Its lines are fixed.
Anguish RingC 12Its best rolls fall short.
Division RingB 14Its best rolls fall short.
+2Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.