CGear
Rerolls
How we plan
+4Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +118%
- 3Reroll Block→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +115%
- 4Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+3Aulamus NecklaceB 13 → S+ 55 to 6158 on average
- 1Reroll Block→ ideally Combat Speed, Attack, Might, Attack Preparation +1 or Impact Hit +120% a try
- 2Reroll MP→ ideally Combat Speed, Attack, Might, Attack Preparation +1 or Impact Hit +115%
- 3Reroll Protection Circle +1→ ideally Combat Speed, Attack, Might, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+3Bakarma GlovesB 14 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Block→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Endurance Penetration→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+4Bakarma BreastplateB 18 → S+ 58 to 6160 on average
- 1Reroll Willpower→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Attack Preparation +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+4Bakarma GuardD 0Soul Fuse it for one more line.
+4Division GreavesB 14Its best rolls fall short.
+2Unyielding HelmD 0Its best rolls fall short.
+2Unyielding PauldronsB 15Its best rolls fall short.
+4Division BootsB 13Its best rolls fall short.
+3Division CloakB 14Its best rolls fall short.
+3Liberator EarringsD 3Its lines are fixed.
+4Liberator RingD 0Its lines are fixed.
+4Liberator RingD 0Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
+4Liberator BraceletD 0Its lines are fixed.