Torso, Boots, Ring1, Amulet not returned by the armory.
Rerolls
How we plan
+7Up nextAulamus EarringsD 0 → S+ 55 to 6560 on average
- 1Critical Hit Resist24% a try
- 3Natural HP Regen19%
- 6Block15%
- 13Defense11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsS 44 → S+ 56 to 6359 on average
- 2HP25% a try
Reroll it until it lands one of these:
- Best+15 to +16
- Precision Move Speed
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Accuracy
- Fine+9 to +10
- Critical Hit Earth's Promise +1
Then bind it fully.
+10Aulamus NecklaceB 16 → S+ 56 to 6158 on average
- 4Flight Power17% a try
- 8Block14%
- 15Natural HP Regen11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Aulamus RingB 20 → S+ 58 to 6562 on average
- 5Evasion14% a try
- 12Wave Blow +111%
- 25Impactful Crush +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Bakarma PauldronsD 1 → S+ 59 to 6160 on average
- 7Dexterity15% a try
- 11MP12%
- 19HP9%
- 24Blessing of Life +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6258 on average
- 9Dexterity13% a try
- 17Constitution10%
- 21Back Defense8%
- 27MP5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma HelmD 0 → S+ 57 to 6159 on average
- 10Willpower13% a try
- 18Back Defense10%
- 23Raging Spell +17%
- 28Survival Willpower +15%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesD 2 → S+ 56 to 5857 on average
- 14Dexterity11% a try
- 20Block8%
- 26Natural MP Regen5%
- 29Inspiring Spell +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance Attack Preparation +1
- Good+13
- Attack
Then bind it fully.
+10Bakarma GlovesA 30 → S+ 58 to 6160 on average
- 16Willpower10% a try
- 22Critical Hit Resist8%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
Bell of VigorD 0 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Compass of MagicC 11 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Can't reach S+
+10Rupture RodA 24Soul Fuse it for one more line.
+10Bakarma GuardD 0Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.