Rerolls
How we plan
+6Up nextAulamus RingD 0 → S+ 56 to 6661 on average
- 1Block25% a try
- 5Defense20%
- 10Natural HP Regen16%
- 17HP13%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+6Aulamus NecklaceB 15 → S+ 55 to 5857 on average
- 2MP24% a try
- 12HP18%
- 26Vitality Evaporation +113%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Critical Hit Might
- Good+13
- Robe of Flame +1
Then bind it fully.
+6Aulamus RingD 0 → S+ 56 to 6661 on average
- 3Flight Power22% a try
- 6Natural MP Regen19%
- 14Flame Scattershot +115%
- 18Defense12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+14 to +15
- Attack Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
- Fine+14
- Flame Arrow +1 Firestorm +1
Then bind it fully.
+6Aulamus EarringsC 12 → S+ 57 to 6159 on average
- 4Block22% a try
- 11Critical Hit Resist16%
- 24HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+6Vakron PauldronsD 0 → S+ 57 to 6459 on average
- 7Regeneration19% a try
- 13Dexterity16%
- 19Front Defense12%
- 25Critical Hit Resist8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+6Aulamus EarringsB 22 → S+ 58 to 6160 on average
- 8Block18% a try
- 21Defense13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Precision Critical Hit Accuracy Move Speed
- Good+13
- Robe of Flame +1
Then bind it fully.
+10Aulamus SpellbookS 43 → S+ 57 to 5958 on average
- 9Hellfire +119% a try
Reroll it until it lands one of these:
- Best+15
- Precision Damage Boost Weapon Damage Boost
- Good+13
- Attack
Then bind it fully.
+6Vakron GlovesB 12 → S+ 55 to 6559 on average
- 15Critical Hit Resist14% a try
- 23Status Effect Resist11%
- 29Fire Mark +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack Combat Speed Perfect Chance
- Good+15
- Robe of Flame +1
- Fine+11
- Accuracy
Then bind it fully.
+5Bakarma BreastplateD 0 → S+ 56 to 6058 on average
- 16Defense15% a try
- 20Front Defense11%
- 27Natural MP Regen8%
- 32Natural HP Regen4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Robe of Flame +1
- Good+14
- Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Vakron CloakC 6 → S+ 62 to 6562 on average
- 22Constitution8% a try
- 30Defense6%
- 33Critical Damage Defense3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+6Vakron HelmC 11 → S+ 61 to 6662 on average
- 28Defense7% a try
- 31Natural MP Regen5%
- 34Grace of Resistance +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+15
- Robe of Flame +1
- Fine+12
- Incoming Heal
Then bind it fully.
Arcana crafts
Parchment of MagicC 11 → S+ 87Craft a Unique withHellfire +1 Blaze +1
Compass of MagicD 0 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
Chalice of VigorC 10 → S+ 73Craft a Unique withRobe of Flame +1 Hellfire +1
Mirror of MagicB 14 → S+ 75Craft a Unique withRobe of Flame +1 Vitality Evaporation +1
Bell of VigorB 15 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon GreavesB 15Its best rolls fall short.
+5Unyielding BootsD 0Its best rolls fall short.
+8Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.