kiskInstall

AsmodiansLv 45 RangerLudra

Meti7Khat

61,422 CP
CGear
  1. +10
    Bakarma GlovesD 0 → S+ 55 to 61

    58 on average

    1. 1Reroll Front Defense→ ideally Attack, Combat Speed or Focused Eye +117% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Focused Eye +114%
    3. 3Reroll Natural MP Regen→ ideally Attack, Combat Speed or Focused Eye +110%
    4. 4Reroll Melee Fire +1→ ideally Attack, Combat Speed or Focused Eye +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Focused Eye +1
    Good+15
    Perfect Chance Hunter's Resolve +1
    Fine+11
    Critical Hit

    Then bind it fully.

  2. +10
    Bakarma BreastplateD 0 → S+ 55 to 59

    57 on average

    1. 1Reroll Regeneration→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance16% a try
    2. 2Reroll Willpower→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance13%
    3. 3Reroll Natural MP Regen→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance10%
    4. 4Reroll Wind Vigor +1→ ideally Attack, Damage Boost, Focused Eye +1 or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Damage Boost Focused Eye +1 Perfect Chance
    Good+13 to +14
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  3. +10
    Bakarma GreavesD 0 → S+ 56 to 58

    56 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +114% a try
    2. 2Reroll HP→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +111%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +18%
    4. 4Reroll Wind Vigor +1→ ideally Attack increase, Damage Tolerance, Attack, Focused Eye +1, Perfect Chance or Hunter's Resolve +15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+13 to +15
    Attack increase Damage Tolerance Attack Focused Eye +1 Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Berk EarringsB 14 → S+ 56 to 57

    56 on average

    1. 1Reroll Revitalization Contract +1→ ideally Might, Precision, Attack or Accuracy14% a try
    2. 2Reroll Wind Vigor +1→ ideally Might, Precision, Attack or Accuracy10%
    3. 3Reroll Vigilant Eye +1→ ideally Might, Precision, Attack or Accuracy5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack Accuracy

    Then bind it fully.

  5. +10
    Bakarma CloakD 0 → S+ 65 to 67

    66 on average

    1. 1Reroll Critical Hit Resist→ ideally Double Chance, Attack increase, Attack or Focused Eye +111% a try
    2. 2Reroll HP→ ideally Double Chance, Attack increase, Attack or Focused Eye +18%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase, Attack or Focused Eye +15%
    4. 4Reroll Revitalization Contract +1→ ideally Double Chance, Attack increase, Attack or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack Focused Eye +1
    Good+15
    Hunter's Resolve +1

    Then bind it fully.

  6. +10
    Bakarma BootsB 17 → S+ 59 to 60

    60 on average

    1. 1Reroll Block→ ideally Attack, Move Speed, Perfect Chance or Hunter's Resolve +110% a try
    2. 2Reroll Wind Vigor +1→ ideally Attack, Move Speed, Perfect Chance or Hunter's Resolve +17%
    3. 3Reroll Hunter's Soul +1→ ideally Attack, Move Speed, Perfect Chance or Hunter's Resolve +14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Move Speed Perfect Chance Hunter's Resolve +1

    Then bind it fully.

  7. +10
    Bakarma HelmB 14 → S+ 61 to 62

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Double Chance, Attack increase or Focused Eye +18% a try
    2. 2Reroll Block→ ideally Attack, Double Chance, Attack increase or Focused Eye +15%
    3. 3Reroll Melee Fire +1→ ideally Attack, Double Chance, Attack increase or Focused Eye +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Attack increase Focused Eye +1

    Then bind it fully.

Can't reach S+