DGear
Rerolls
How we plan
+5Up nextVakron PauldronsD 2 → S+ 57 to 6459 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost19% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost15%
- 3Reroll Robe of Earth +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Endurance Penetration→ ideally Attack, Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14
- Robe of Flame +1 Critical Hit
- Fine+12
- Accuracy
Then bind it fully.
+8Bakarma GlovesD 0 → S+ 58 to 6360 on average
- 1Reroll Dexterity→ ideally Attack or Combat Speed15% a try
- 2Reroll Critical Hit Resist→ ideally Attack or Combat Speed12%
- 3Reroll Block→ ideally Attack or Combat Speed8%
- 4Reroll Natural HP Regen→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed
- Good+15
- Robe of Flame +1 Perfect Chance
- Fine+12
- Critical Hit
Then bind it fully.
+5Vakron CloakD 0 → S+ 55 to 5856 on average
- 1Reroll Constitution→ ideally Double Chance, Attack increase or Attack9% a try
- 2Reroll Front Defense→ ideally Double Chance, Attack increase or Attack6%
- 3Reroll MP→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase Attack
- Good+17
- Robe of Flame +1
Then bind it fully.
+8Bakarma HelmD 0 → S+ 57 to 6258 on average
- 1Reroll Status Effect Resist→ ideally Attack, Double Chance, Attack increase or Robe of Flame +111% a try
- 2Reroll Willpower→ ideally Attack, Double Chance, Attack increase or Robe of Flame +18%
- 3Reroll Block→ ideally Attack, Double Chance, Attack increase or Robe of Flame +16%
- 4Reroll HP→ ideally Attack, Double Chance, Attack increase or Robe of Flame +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Attack increase Robe of Flame +1
- Fine+11
- Incoming Heal
Then bind it fully.
+8Bakarma GreavesB 15 → S+ 60 to 6160 on average
- 1Reroll Absorb Essence +1→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance7% a try
- 2Reroll Grace of Enhancement +1→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance5%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Robe of Flame +1 or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack increase Damage Tolerance Robe of Flame +1 Perfect Chance
Then bind it fully.
Can't reach S+
+10Spiritforged SpellbookC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Judicator BreastplateC 10Its best rolls fall short.
Unyielding BootsD 0Its best rolls fall short.
Liberator NecklaceD 0Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator EarringsD 4Its lines are fixed.
Liberator RingD 0Its lines are fixed.
Liberator RingD 0Its lines are fixed.
+6Ascension BraceletD 0Its lines are fixed.
Liberator BraceletD 0Its lines are fixed.