CGear
Rerolls
How we plan
Up nextBakarma GlovesD 0 → S+ 55 to 6158 on average
- 1Back Defense18% a try
- 3MP14%
- 5HP10%
- 6Natural HP Regen7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Focused Eye +1
- Good+15
- Perfect Chance Hunter's Resolve +1
- Fine+11
- Critical Hit
Then bind it fully.
Berk EarringsC 9 → S+ 56 to 5756 on average
- 2Critical Hit Resist18% a try
- 4Block11%
- 7Natural HP Regen6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Accuracy Critical Hit
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
Division BreastplateD 0Its best rolls fall short.
Division GreavesC 10Its best rolls fall short.
Liberator HelmD 0Its lines are fixed.
Liberator PauldronsD 0Its lines are fixed.
Division BootsC 12Its best rolls fall short.
Liberator CloakD 0Its lines are fixed.
Berk NecklaceB 15Soul Fuse it for one more line.
Liberator EarringsD 4Its lines are fixed.
Division RingB 14Its best rolls fall short.
Division RingB 14Its best rolls fall short.
Avenger BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.