Rerolls
How we plan
+10Up nextNuakum GuardA 24 → S+ 60 to 6160 on average
- 1Reroll HP→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance, Might or Precision24% a try
- 2Reroll Earth's Retribution +1→ ideally Weapon Damage Boost, Damage Boost, Multi-hit Chance, Might or Precision18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Weapon Damage Boost Damage Boost Multi-hit Chance Might Precision
Then bind it fully.
+10Aulamus MaceB 15 → S+ 56 to 5958 on average
- 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
- 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
- 3Reroll Debilitating Mark +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 56 to 5957 on average
- 1Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit23% a try
- 2Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
- 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+10Aulamus EarringsB 15 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision, Move Speed or Critical Hit22% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit17%
- 3Reroll Block→ ideally Might, Precision, Move Speed or Critical Hit11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Move Speed Critical Hit
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll MP→ ideally Might or Precision19% a try
- 2Reroll Debilitating Mark +1→ ideally Might or Precision14%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus RingD 3 → S+ 55 to 6761 on average
- 1Reroll Defense→ ideally Might or Precision20% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision15%
- 3Reroll HP→ ideally Might or Precision11%
- 4Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Nuakum BreastplateD 0 → S+ 58 to 7164 on average
- 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance13%
- 3Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +20
- Damage Boost Attack Perfect Chance
- Fine+11 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+10Nuakum GlovesD 3 → S+ 56 to 7363 on average
- 1Reroll HP→ ideally Combat Speed or Attack17% a try
- 2Reroll Warm Benediction +1→ ideally Combat Speed or Attack13%
- 3Reroll Immortal Veil +1→ ideally Combat Speed or Attack10%
- 4Reroll Constitution→ ideally Combat Speed or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed Attack
- Good+18
- Perfect Chance
- Fine+9 to +15
- Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit
Then bind it fully.
+14Nuakum PauldronsB 16 → S+ 58 to 7162 on average
- 1Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack14% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack10%
- 3Reroll Immortal Veil +1→ ideally Critical Damage Boost, Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Critical Damage Boost Double Chance Attack
- Fine+12 to +14
- Earth's Grace +1 Critical Hit
Then bind it fully.
+10Aulamus NecklaceA 28 → S+ 57 to 5857 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision11% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision
Then bind it fully.
+10Nuakum BootsB 16 → S+ 57 to 7265 on average
- 1Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Attack11% a try
- 2Reroll Heal Block +1→ ideally Move Speed, Perfect Chance or Attack8%
- 3Reroll Immortal Veil +1→ ideally Move Speed, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+9 to +14
- Earth's Grace +1 Defense increase
Then bind it fully.
+10Nuakum GreavesB 15 → S+ 60 to 6763 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Damage Tolerance Attack Perfect Chance
- Fine+13
- Earth's Grace +1
Then bind it fully.
+13Nuakum HelmB 18 → S+ 59 to 7063 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase9% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase7%
- 3Reroll Heal Block +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Nuakum CloakB 12 → S+ 61 to 6863 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase8% a try
- 2Reroll Back Defense→ ideally Double Chance or Attack increase5%
- 3Reroll Critical Hit→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 10 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
+3Mirror of MagicB 16 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
+2Bell of VigorA 35 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+2Parchment of VigorA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Can't reach S+
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.