kiskInstall

AsmodiansLv 45 ClericLudrainVictus

Rév

120,015 CP
BGear
  1. +10
    Aulamus MaceB 15 → S+ 56 to 59

    58 on average

    1. 1Reroll Critical Attack→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance29% a try
    2. 2Reroll Accuracy→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance23%
    3. 3Reroll Debilitating Mark +1→ ideally Might, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
    Good+13
    Attack

    Then bind it fully.

  2. +10
    Aulamus EarringsB 13 → S+ 56 to 59

    57 on average

    1. 1Reroll MP→ ideally Might, Precision, Attack, Move Speed or Critical Hit23% a try
    2. 2Reroll Intelligence→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed Critical Hit
    Good+14
    Accuracy

    Then bind it fully.

  3. +10
    Aulamus EarringsB 15 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Move Speed or Critical Hit22% a try
    2. 2Reroll Natural MP Regen→ ideally Might, Precision, Move Speed or Critical Hit17%
    3. 3Reroll Block→ ideally Might, Precision, Move Speed or Critical Hit11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Move Speed Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision19% a try
    2. 2Reroll Debilitating Mark +1→ ideally Might or Precision14%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  5. +10
    Aulamus RingD 3 → S+ 55 to 67

    61 on average

    1. 1Reroll Defense→ ideally Might or Precision20% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision15%
    3. 3Reroll HP→ ideally Might or Precision11%
    4. 4Reroll Critical Hit→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  6. +10
    Nuakum BreastplateD 0 → S+ 58 to 71

    64 on average

    1. 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance13%
    3. 3Reroll Front Defense→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +20
    Damage Boost Attack Perfect Chance
    Fine+11 to +14
    Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit

    Then bind it fully.

  7. +10
    Nuakum GlovesD 3 → S+ 56 to 73

    63 on average

    1. 1Reroll HP→ ideally Combat Speed or Attack17% a try
    2. 2Reroll Warm Benediction +1→ ideally Combat Speed or Attack13%
    3. 3Reroll Immortal Veil +1→ ideally Combat Speed or Attack10%
    4. 4Reroll Constitution→ ideally Combat Speed or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Combat Speed Attack
    Good+18
    Perfect Chance
    Fine+9 to +15
    Earth's Grace +1 Empyrean Lord's Grace +1 Critical Hit

    Then bind it fully.

  8. +14
    Nuakum PauldronsB 16 → S+ 58 to 71

    62 on average

    1. 1Reroll Critical Damage Defense→ ideally Critical Damage Boost, Double Chance or Attack14% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Critical Damage Boost, Double Chance or Attack10%
    3. 3Reroll Immortal Veil +1→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Critical Damage Boost Double Chance Attack
    Fine+12 to +14
    Earth's Grace +1 Critical Hit

    Then bind it fully.

  9. +10
    Aulamus NecklaceA 28 → S+ 57 to 58

    57 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Attack, Might or Precision11% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might or Precision7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision

    Then bind it fully.

  10. +10
    Nuakum BootsB 16 → S+ 57 to 72

    65 on average

    1. 1Reroll Natural MP Regen→ ideally Move Speed, Perfect Chance or Attack11% a try
    2. 2Reroll Heal Block +1→ ideally Move Speed, Perfect Chance or Attack8%
    3. 3Reroll Immortal Veil +1→ ideally Move Speed, Perfect Chance or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Move Speed Perfect Chance Attack
    Fine+9 to +14
    Earth's Grace +1 Defense increase

    Then bind it fully.

  11. +10
    Nuakum GreavesB 15 → S+ 60 to 67

    63 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance11% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Damage Tolerance Attack Perfect Chance
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  12. +13
    Nuakum HelmB 18 → S+ 59 to 70

    63 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Front Defense→ ideally Double Chance or Attack increase7%
    3. 3Reroll Heal Block +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+14
    Incoming Heal
    Fine+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  13. +10
    Nuakum CloakB 12 → S+ 61 to 68

    63 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Back Defense→ ideally Double Chance or Attack increase5%
    3. 3Reroll Critical Hit→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+21
    Double Chance Attack increase
    Good+18
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 10 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. +3
    Mirror of MagicB 16 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. +2
    Bell of VigorA 35 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  5. +2
    Parchment of VigorA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+