kiskInstall

AsmodiansLv 45 ClericLudra

SKAZY

100,765 CP
CGear
  1. +10
    Vakron GuardS 44 → S+ 56 to 59

    58 on average

    1. 1Reroll Radiant Recovery +1→ ideally Precision, Damage Boost or Multi-hit Chance20% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Precision Damage Boost Multi-hit Chance
    Good+12
    Attack

    Then bind it fully.

  2. +10
    Aulamus NecklaceB 16 → S+ 55 to 59

    57 on average

    1. 1Reroll Flight Power→ ideally Attack, Might, Precision, Critical Hit or Accuracy23% a try
    2. 2Reroll Intelligence→ ideally Attack, Might, Precision, Critical Hit or Accuracy18%
    3. 3Reroll HP→ ideally Attack, Might, Precision, Critical Hit or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Precision Critical Hit Accuracy
    Good+12
    Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus EarringsA 30 → S+ 55 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Precision, Move Speed, Critical Hit or Accuracy20% a try
    2. 2Reroll Heal Block +1→ ideally Precision, Move Speed, Critical Hit or Accuracy15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Precision Move Speed Critical Hit Accuracy
    Good+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  4. +10
    Aulamus RingB 15 → S+ 55 to 67

    60 on average

    1. 1Reroll MP→ ideally Might or Precision17% a try
    2. 2Reroll Block→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  5. +10
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll Front Defense→ ideally Attack, Critical Damage Boost or Double Chance18% a try
    2. 2Reroll Critical Hit Resist→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Natural HP Regen→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +10
    Aulamus RingC 9 → S+ 55 to 67

    61 on average

    1. 1Reroll MP→ ideally Might or Precision20% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Block→ ideally Might or Precision11%
    4. 4Reroll Judgment Thunder +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  7. +10
    Vakron GlovesD 0 → S+ 65 to 69

    67 on average

    1. 1Reroll Willpower→ ideally Combat Speed or Attack13% a try
    2. 2Reroll Front Defense→ ideally Combat Speed or Attack10%
    3. 3Reroll Block→ ideally Combat Speed or Attack7%
    4. 4Reroll Natural MP Regen→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  8. +10
    Vakron BootsC 8 → S+ 57 to 61

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Move Speed, Attack or Perfect Chance10% a try
    2. 2Reroll HP→ ideally Move Speed, Attack or Perfect Chance7%
    3. 3Reroll Natural MP Regen→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Vakron HelmB 16 → S+ 56 to 64

    59 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance or Attack increase9% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase7%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  10. +10
    Bakarma BreastplateC 11 → S+ 60 to 62

    61 on average

    1. 1Reroll Dexterity→ ideally Attack or Damage Boost12% a try
    2. 2Reroll Natural HP Regen→ ideally Attack or Damage Boost9%
    3. 3Reroll Immortal Veil +1→ ideally Attack or Damage Boost6%
    4. 4Reroll Defense increase→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Bakarma CloakD 3 → S+ 62 to 66

    63 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Double Chance Attack increase Attack
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  12. +10
    Bakarma GreavesB 20 → S+ 57 to 59

    58 on average

    1. 1Reroll Willpower→ ideally Attack increase, Attack or Perfect Chance8% a try
    2. 2Reroll Warm Benediction +1→ ideally Attack increase, Attack or Perfect Chance5%
    3. 3Reroll Critical Hit→ ideally Attack increase, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 8 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Mirror of VigorD 0 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  3. Compass of MagicC 10 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  4. Bell of VigorC 9 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1

Bind or enchant

Can't reach S+