kiskInstall

AsmodiansLv 45 RangerLudraLimitless

Saelys

106,327 CP
BGear
  1. +5
    Nuakum PauldronsD 0 → S+ 55 to 69

    61 on average

    1. 1Reroll Front Defense→ ideally Double Chance, Critical Damage Boost or Attack23% a try
    2. 2Reroll Critical Hit Resist→ ideally Double Chance, Critical Damage Boost or Attack19%
    3. 3Reroll Block→ ideally Double Chance, Critical Damage Boost or Attack15%
    4. 4Reroll Natural HP Regen→ ideally Double Chance, Critical Damage Boost or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Double Chance Critical Damage Boost Attack
    Good+14 to +16
    Critical Hit Focused Eye +1 Hunter's Resolve +1
    Fine+12
    Accuracy

    Then bind it fully.

  2. +10
    Aulamus EarringsA 22 → S+ 55 to 61

    59 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Critical Hit or Move Speed17% a try
    2. 2Reroll MP→ ideally Might, Precision, Critical Hit or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit Move Speed
    Good+13
    Hunter's Resolve +1 Focused Eye +1

    Then bind it fully.

  3. +7
    Aulamus EarringsA 26 → S+ 57 to 61

    59 on average

    1. 1Reroll Block→ ideally Might, Precision, Attack or Accuracy18% a try
    2. 2Reroll Revitalization Contract +1→ ideally Might, Precision, Attack or Accuracy12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Accuracy
    Good+13
    Hunter's Resolve +1

    Then bind it fully.

  4. +10
    Aulamus RingB 15 → S+ 56 to 66

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision17% a try
    2. 2Reroll MP→ ideally Might or Precision14%
    3. 3Reroll Defense→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +16
    Attack Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  5. +10
    Aulamus NecklaceB 12 → S+ 56 to 58

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Critical Hit, Might or Precision22% a try
    2. 2Reroll HP→ ideally Combat Speed, Attack, Critical Hit, Might or Precision16%
    3. 3Reroll Defense→ ideally Combat Speed, Attack, Critical Hit, Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Critical Hit Might Precision
    Good+13
    Focused Eye +1

    Then bind it fully.

  6. +5
    Aulamus RingA 30 → S+ 57 to 66

    61 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Precision13% a try
    2. 2Reroll Critical Hit Resist→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+13 to +14
    Deadshot +1 Drill Dart +1 Tempest Shot +1 Snipe +1

    Then bind it fully.

  7. +5
    Nuakum BootsB 14 → S+ 60 to 68

    63 on average

    1. 1Reroll Defense→ ideally Move Speed, Attack or Perfect Chance15% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance11%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Move Speed Attack Perfect Chance
    Good+15
    Focused Eye +1
    Fine+13
    Critical Hit

    Then bind it fully.

  8. +10
    Vakron BreastplateB 14 → S+ 58 to 63

    61 on average

    1. 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance14% a try
    2. 2Reroll HP→ ideally Attack, Damage Boost or Perfect Chance11%
    3. 3Reroll Vigilant Eye +1→ ideally Attack, Damage Boost or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Damage Boost Perfect Chance
    Good+14 to +15
    Critical Hit Hunter's Resolve +1

    Then bind it fully.

  9. +5
    Nuakum CloakD 0 → S+ 56 to 76

    60 on average

    1. 1Reroll Constitution→ ideally Double Chance or Attack increase16% a try
    2. 2Reroll Evasion→ ideally Double Chance or Attack increase12%
    3. 3Reroll Critical Hit Resist→ ideally Double Chance or Attack increase9%
    4. 4Reroll MP→ ideally Double Chance or Attack increase6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase
    Good+16 to +18
    Attack Focused Eye +1
    Fine+6 to +15
    Hunter's Resolve +1 Critical Hit

    Then bind it fully.

  10. +5
    Nuakum GreavesB 17 → S+ 62 to 69

    64 on average

    1. 1Reroll Back Defense→ ideally Attack increase, Attack or Perfect Chance10% a try
    2. 2Reroll Revitalization Contract +1→ ideally Attack increase, Attack or Perfect Chance8%
    3. 3Reroll Accuracy→ ideally Attack increase, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack increase Attack Perfect Chance
    Good+13 to +14
    Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

  11. +14
    Nuakum GlovesS 36 → S+ 61 to 64

    63 on average

    1. 1Reroll Constitution→ ideally Combat Speed or Perfect Chance6% a try

    Reroll it until it lands one of these:

    Best+18 to +19
    Combat Speed Perfect Chance
    Good+15
    Focused Eye +1

    Then bind it fully.

  12. +4
    Bakarma HelmD 0 → S+ 61 to 62

    61 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +110% a try
    2. 2Reroll HP→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
    3. 3Reroll Rooting Eye +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
    4. 4Reroll Concentrated Fire +1→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +16
    Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1

    Then bind it fully.

Arcana crafts

  1. Parchment of MagicB 18 → S+ 76Craft a Unique withDrill Dart +1 Tempest Shot +1
  2. Compass of MagicB 17 → S+ 66Craft a Unique withDeadshot +1 Gale Arrow +1
  3. Mirror of VigorA 23 → S+ 73Craft a Unique withFocused Eye +1 Hunter's Soul +1
  4. Chalice of VigorA 22 → S+ 70Craft a Unique withHunter's Resolve +1 Focused Eye +1
  5. Bell of MagicA 28 → S+ 64Craft a Unique withHunter's Resolve +1 Rooting Eye +1

Can't reach S+