CGear
Rerolls
How we plan
+10Up nextBerk NecklaceB 13 → S+ 55 to 5656 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision18% a try
- 2Reroll MP→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision13%
- 3Reroll Natural MP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision
Then bind it fully.
+10Bakarma PauldronsD 0 → S+ 59 to 6160 on average
- 1Reroll Evasion→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +115% a try
- 2Reroll Back Defense→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +112%
- 3Reroll Block→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +19%
- 4Reroll Natural HP Regen→ ideally Attack, Double Chance, Critical Damage Boost, Attack Preparation +1 or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateB 17 → S+ 58 to 6059 on average
- 1Reroll Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Accuracy→ ideally Attack, Damage Boost, Attack Preparation +1, Impact Hit +1 or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Attack Preparation +1 Impact Hit +1 Perfect Chance
Then bind it fully.
+10Vakron HelmB 15 → S+ 60 to 6562 on average
- 1Reroll Back Defense→ ideally Attack increase12% a try
- 2Reroll Block→ ideally Attack increase9%
- 3Reroll Blessing of Life +1→ ideally Attack increase6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma GreavesB 14 → S+ 56 to 5857 on average
- 1Reroll Constitution→ ideally Attack increase, Damage Tolerance or Perfect Chance9% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance6%
- 3Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Perfect Chance
- Good+13
- Attack
Then bind it fully.
Arcana crafts
Chalice of VigorD 3 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+3Parchment of MagicS 41 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
Can't reach S+
+10Spiritforged StaffC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon GlovesD 1Its best rolls fall short.
+5Divine Canyon BootsB 13Its best rolls fall short.
+5Divine Canyon CloakD 2Its best rolls fall short.
+7Liberator EarringsD 3Its lines are fixed.
+7Liberator EarringsD 3Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.