CGear
Rerolls
How we plan
+10Up nextAulamus BowD 0 → S+ 56 to 5957 on average
- 1Reroll Block→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance32% a try
- 2Reroll Snipe +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27%
- 3Reroll Snare Shot +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 4Reroll Gale Arrow +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance18%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+5Aulamus NecklaceC 12 → S+ 56 to 5857 on average
- 1Reroll Flight Power→ ideally Combat Speed, Attack, Accuracy, Might or Precision21% a try
- 2Reroll Evasion→ ideally Combat Speed, Attack, Accuracy, Might or Precision16%
- 3Reroll HP→ ideally Combat Speed, Attack, Accuracy, Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Accuracy Might Precision
- Good+13
- Focused Eye +1
Then bind it fully.
+5Aulamus EarringsB 14 → S+ 57 to 6159 on average
- 1Reroll Unyielding Resolve +1→ ideally Might, Precision, Attack, Accuracy or Move Speed20% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Accuracy or Move Speed16%
- 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
+5Aulamus RingB 22 → S+ 55 to 6661 on average
- 1Reroll MP→ ideally Might or Precision19% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+5Judicator BreastplateD 0Its best rolls fall short.
+5Anguish GreavesD 2Its best rolls fall short.
+5Divine Canyon HelmD 0Its best rolls fall short.
+5Divine Canyon PauldronsD 0Its best rolls fall short.
+5Divine Canyon GlovesA 25Its best rolls fall short.
+5Liberator BootsD 0Its lines are fixed.
+5Divine Canyon CloakC 10Its best rolls fall short.
+7Liberator EarringsD 4Its lines are fixed.
+7Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.