DGear
Rerolls
How we plan
Up nextAulamus EarringsD 0 → S+ 57 to 6159 on average
- 1MP26% a try
- 3Revitalization Contract +120%
- 6Natural MP Regen16%
- 9Intelligence11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Accuracy Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
Aulamus RingD 0 → S+ 55 to 6661 on average
- 2Flight Power21% a try
- 5Natural HP Regen17%
- 7Evasion13%
- 10Defense10%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might Precision
- Good+13 to +16
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
Aulamus EarringsB 18 → S+ 57 to 6159 on average
- 4Unyielding Resolve +118% a try
- 8Vigilant Eye +115%
- 11Rooting Eye +111%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Critical Hit Move Speed
- Good+13
- Hunter's Resolve +1
Then bind it fully.
Can't reach S+
+10Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Division BreastplateD 1Its best rolls fall short.
+3Division GreavesD 0Its best rolls fall short.
+3Liberator HelmD 0Its lines are fixed.
+3Divine Canyon PauldronsB 15Its best rolls fall short.
+3Divine Canyon GlovesD 0Its best rolls fall short.
+1Division BootsB 15Its best rolls fall short.
+1Liberator CloakD 0Its lines are fixed.
+1Liberator NecklaceD 0Its lines are fixed.
+2Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.