CGear
Rerolls
How we plan
+5Up nextBakarma BreastplateB 14 → S+ 56 to 6159 on average
- 1Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Experienced Counterstrike +116% a try
- 2Reroll HP→ ideally Attack, Damage Boost or Experienced Counterstrike +113%
- 3Reroll Status Effect Resist→ ideally Attack, Damage Boost or Experienced Counterstrike +110%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Damage Boost Experienced Counterstrike +1
- Good+13 to +14
- Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Bakarma PauldronsD 1 → S+ 56 to 6259 on average
- 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Survival Willpower +1→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+5Bakarma HelmS 41 → S+ 56 to 5958 on average
- 1Reroll Status Effect Resist→ ideally Attack, Experienced Counterstrike +1 or Murderous Burst +110% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Attack Experienced Counterstrike +1 Murderous Burst +1
- Good+12
- Attack Preparation +1
Then bind it fully.
+5Bakarma BootsD 0 → S+ 56 to 6259 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +114% a try
- 2Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +111%
- 3Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
- 4Reroll Protection Armor +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Perfect Chance Attack Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+12
- Impact Hit +1
Then bind it fully.
+5Berk NecklaceC 10 → S+ 56 to 5857 on average
- 1Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +115% a try
- 2Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +110%
- 3Reroll Survival Stance +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1
Then bind it fully.
+5Bakarma GlovesB 13 → S+ 57 to 6058 on average
- 1Reroll Constitution→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112% a try
- 2Reroll Natural HP Regen→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
- 3Reroll Critical Hit→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Combat Speed Perfect Chance Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
Then bind it fully.
+5Bakarma CloakD 0 → S+ 61 to 6662 on average
- 1Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll Protection Armor +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll Survival Stance +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
+5Bakarma GreavesD 0 → S+ 57 to 5957 on average
- 1Reroll Willpower→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
- 2Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
- 3Reroll Block→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +16%
- 4Reroll MP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Perfect Chance Experienced Counterstrike +1
- Good+14
- Damage Tolerance Attack
Then bind it fully.
Can't reach S+
+10Spiritforged GreatswordC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+3Liberator EarringsD 3Its lines are fixed.
+3Liberator EarringsD 3Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+3Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.