kiskInstall

AsmodiansLv 45 GladiatorLudraBOXIS

Zxk

73,487 CP
CGear
  1. +5
    Bakarma PauldronsD 1 → S+ 56 to 62

    59 on average

    1. 1Reroll Constitution→ ideally Attack, Double Chance or Critical Damage Boost17% a try
    2. 2Reroll MP→ ideally Attack, Double Chance or Critical Damage Boost14%
    3. 3Reroll Survival Willpower +1→ ideally Attack, Double Chance or Critical Damage Boost11%
    4. 4Reroll Dexterity→ ideally Attack, Double Chance or Critical Damage Boost9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Double Chance Critical Damage Boost
    Good+14 to +15
    Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1

    Then bind it fully.

  2. +5
    Bakarma HelmS 41 → S+ 56 to 59

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Experienced Counterstrike +1 or Murderous Burst +110% a try

    Reroll it until it lands one of these:

    Best+14 to +15
    Attack Experienced Counterstrike +1 Murderous Burst +1
    Good+12
    Attack Preparation +1

    Then bind it fully.

  3. +5
    Bakarma BootsD 0 → S+ 56 to 62

    59 on average

    1. 1Reroll Perfect Resist→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +114% a try
    2. 2Reroll Endurance Penetration→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +111%
    3. 3Reroll HP→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +19%
    4. 4Reroll Protection Armor +1→ ideally Move Speed, Perfect Chance, Attack or Experienced Counterstrike +16%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Move Speed Perfect Chance Attack Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+12
    Impact Hit +1

    Then bind it fully.

  4. +5
    Berk NecklaceC 10 → S+ 56 to 58

    57 on average

    1. 1Reroll MP→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +115% a try
    2. 2Reroll Natural MP Regen→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +110%
    3. 3Reroll Survival Stance +1→ ideally Attack, Might, Combat Speed, Attack Preparation +1 or Experienced Counterstrike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack Might Combat Speed Attack Preparation +1 Experienced Counterstrike +1

    Then bind it fully.

  5. +5
    Bakarma GlovesB 13 → S+ 57 to 60

    58 on average

    1. 1Reroll Constitution→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +112% a try
    2. 2Reroll Natural HP Regen→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +19%
    3. 3Reroll Critical Hit→ ideally Attack, Combat Speed, Perfect Chance or Experienced Counterstrike +17%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack Combat Speed Perfect Chance Experienced Counterstrike +1
    Good+14
    Murderous Burst +1

    Then bind it fully.

  6. +5
    Bakarma CloakD 0 → S+ 61 to 66

    62 on average

    1. 1Reroll MP→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
    2. 2Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
    3. 3Reroll Protection Armor +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
    4. 4Reroll Survival Stance +1→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Double Chance Attack increase Experienced Counterstrike +1
    Good+14
    Murderous Burst +1
    Fine+13
    Attack

    Then bind it fully.

  7. +5
    Bakarma GreavesD 0 → S+ 57 to 59

    57 on average

    1. 1Reroll Willpower→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +111% a try
    2. 2Reroll Critical Hit→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +18%
    3. 3Reroll Block→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +16%
    4. 4Reroll MP→ ideally Attack increase, Perfect Chance or Experienced Counterstrike +13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Attack increase Perfect Chance Experienced Counterstrike +1
    Good+14
    Damage Tolerance Attack

    Then bind it fully.

Can't reach S+