CGear
Rerolls
How we plan
+10Up nextAulamus StaffA 28 → S+ 55 to 5756 on average
- 1Reroll MP→ ideally Might, Precision, Weapon Damage Boost or Damage Boost25% a try
- 2Reroll Status Effect Accuracy→ ideally Might, Precision, Weapon Damage Boost or Damage Boost18%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Weapon Damage Boost Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsB 14 → S+ 55 to 6360 on average
- 1Reroll MP→ ideally Might, Precision, Attack or Move Speed18% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Move Speed14%
- 3Reroll Crossguard +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus EarringsB 17 → S+ 55 to 6560 on average
- 1Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed23% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed18%
- 3Reroll Earth's Promise +1→ ideally Might, Precision, Attack or Move Speed14%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Aulamus NecklaceC 8 → S+ 57 to 6159 on average
- 1Reroll Evasion→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +118% a try
- 2Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +114%
- 3Reroll Protection Circle +1→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +112%
- 4Reroll Critical Hit→ ideally Combat Speed, Attack, Might, Precision, Attack Preparation +1 or Impact Hit +19%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Attack Might Precision Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+5Berk RingB 16 → S+ 55 to 6158 on average
- 1Reroll Evasion→ ideally Might or Precision15% a try
- 2Reroll Heat Wave Blow +1→ ideally Might or Precision11%
- 3Reroll Accuracy→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1
Then bind it fully.
Can't reach S+
+5Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon BreastplateC 8Its best rolls fall short.
+5Divine Canyon GreavesD 0Its best rolls fall short.
+5Divine Canyon HelmD 1Its best rolls fall short.
+5Divine Canyon PauldronsD 0Its best rolls fall short.
+5Divine Canyon GlovesB 17Its best rolls fall short.
+5Divine Canyon BootsD 0Its best rolls fall short.
+5Divine Canyon CloakA 25Its best rolls fall short.
+5Liberator RingD 0Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.