Rerolls
How we plan
+10Up nextAulamus StaffA 25 → S+ 55 to 5756 on average
- 1Critical Hit27% a try
- 3Critical Attack21%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision Combat Speed Weapon Damage Boost
- Good+14
- Multi-hit Chance
Then bind it fully.
+10Aulamus EarringsA 24 → S+ 55 to 6558 on average
- 2Block25% a try
- 5Evasion20%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Precision
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1 Accuracy
- Fine+10
- Critical Hit
Then bind it fully.
+10Berk NecklaceC 7 → S+ 56 to 5857 on average
- 4Critical Hit Resist21% a try
- 7MP16%
- 17Natural HP Regen12%
- 40Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision Wind's Promise +1
Then bind it fully.
+10Berk EarringsC 10 → S+ 56 to 6058 on average
- 6Natural MP Regen18% a try
- 12Block14%
- 21HP11%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Gartua GlovesD 0 → S+ 60 to 6562 on average
- 8Constitution15% a try
- 13Critical Hit Resist12%
- 25MP9%
- 32Protection Circle +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Attack Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BootsD 0 → S+ 58 to 6059 on average
- 9Critical Damage Defense16% a try
- 15Block12%
- 26MP9%
- 33HP6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1 Attack
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingA 29 → S+ 58 to 6461 on average
- 10Critical Hit Resist14% a try
- 23Natural HP Regen9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Dark Crush +1 Recuperation +1
Then bind it fully.
+10Spectral PauldronsC 6 → S+ 55 to 5857 on average
- 11Endurance Penetration14% a try
- 20Blessing of Life +112%
- 31Critical Hit9%
- 39Accuracy6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Double Chance
- Good+13 to +14
- Critical Damage Boost Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6258 on average
- 14Natural MP Regen13% a try
- 24Survival Willpower +110%
- 30Protection Circle +18%
- 36Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BreastplateB 16 → S+ 58 to 6160 on average
- 16Evasion12% a try
- 27Natural MP Regen9%
- 37Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Aulamus RingA 30 → S+ 55 to 6560 on average
- 18Evasion12% a try
- 35Critical Hit9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
+10Vakron GreavesB 14 → S+ 58 to 6360 on average
- 19Evasion11% a try
- 28Critical Damage Defense8%
- 34Block5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Impact Hit +1
Then bind it fully.
+10Bakarma HelmB 16 → S+ 57 to 6159 on average
- 22Defense10% a try
- 29Crossguard +18%
- 38Critical Hit5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack increase Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.