kiskInstall

AsmodiansLv 45 ClericLudraPalace

xNasa

90,494 CP
CGear
  1. +7
    Enraged Kromede EarringsB 16 → S+ 56 to 66

    62 on average

    1. 1Reroll Flight Power→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy24% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy19%
    3. 3Reroll HP→ ideally Might, Precision, Move Speed, Critical Hit or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Move Speed Critical Hit Accuracy
    Fine+12
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  2. +10
    Aulamus NecklaceD 1 → S+ 57 to 59

    57 on average

    1. 1Reroll Natural MP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy25% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Block→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy14%
    4. 4Reroll HP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  3. +10
    Vakron PauldronsD 0 → S+ 57 to 67

    60 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Critical Damage Boost or Double Chance17% a try
    2. 2Reroll Front Defense→ ideally Attack, Critical Damage Boost or Double Chance14%
    3. 3Reroll HP→ ideally Attack, Critical Damage Boost or Double Chance10%
    4. 4Reroll Natural MP Regen→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  4. +10
    Aulamus RingA 27 → S+ 56 to 67

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision12% a try
    2. 2Reroll Critical Hit→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +7
    Enraged Kromede RingB 12 → S+ 55 to 69

    62 on average

    1. 1Reroll MP→ ideally Might or Precision13% a try
    2. 2Reroll Chain of Torment +1→ ideally Might or Precision9%
    3. 3Reroll Accuracy→ ideally Might or Precision6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Might Precision
    Good+16
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1

    Then bind it fully.

  6. +10
    Vakron BreastplateC 10 → S+ 55 to 63

    60 on average

    1. 1Reroll MP→ ideally Damage Boost, Attack or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance10%
    3. 3Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +10
    Vakron HelmD 0 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack14% a try
    2. 2Reroll Evasion→ ideally Double Chance, Attack increase or Attack11%
    3. 3Reroll Natural MP Regen→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +10
    Vakron GreavesD 1 → S+ 57 to 65

    60 on average

    1. 1Reroll Dexterity→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Survival Willpower +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron GlovesD 0 → S+ 65 to 69

    67 on average

    1. 1Reroll Dexterity→ ideally Combat Speed or Attack12% a try
    2. 2Reroll Evasion→ ideally Combat Speed or Attack9%
    3. 3Reroll Critical Hit Resist→ ideally Combat Speed or Attack7%
    4. 4Reroll Radiant Benediction +1→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  10. +10
    Vakron BootsD 0 → S+ 64 to 68

    66 on average

    1. 1Reroll Dexterity→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Survival Willpower +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Evasion→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Block→ ideally Double Chance or Attack increase8%
    3. 3Reroll Radiant Benediction +1→ ideally Double Chance or Attack increase5%
    4. 4Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. +3
    Chalice of VigorA 32 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Compass of VigorC 9 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  3. Bell of MagicC 12 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Mirror of VigorB 14 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  5. +3
    Parchment of VigorS 44 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+