Rerolls
How we plan
+15Up nextAulamus DaggerA 29 → S+ 57 to 5958 on average
- 1Reroll Critical Hit→ ideally Might, Weapon Damage Boost, Precision or Multi-hit Chance29% a try
- 2Reroll Critical Attack→ ideally Might, Weapon Damage Boost, Precision or Multi-hit Chance23%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Weapon Damage Boost Precision Multi-hit Chance
- Good+13
- Attack
Then bind it fully.
+13Nuakum GuardA 30 → S+ 60 to 6261 on average
- 1Reroll Critical Attack→ ideally Damage Boost, Weapon Damage Boost, Combat Speed, Might or Precision23% a try
- 2Reroll Status Effect Accuracy→ ideally Damage Boost, Weapon Damage Boost, Combat Speed, Might or Precision17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Damage Boost Weapon Damage Boost Combat Speed Might Precision
Then bind it fully.
+10Aulamus EarringsB 13 → S+ 56 to 6660 on average
- 1Reroll Natural MP Regen→ ideally Might, Attack or Move Speed27% a try
- 2Reroll Block→ ideally Might, Attack or Move Speed21%
- 3Reroll Accuracy→ ideally Might, Attack or Move Speed16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1 Rear Smite +1 Impact Hit +1
- Fine+12
- Critical Hit
Then bind it fully.
+11Aulamus EarringsC 9 → S+ 56 to 6259 on average
- 1Reroll Block→ ideally Might, Attack, Precision or Move Speed18% a try
- 2Reroll Critical Hit Resist→ ideally Might, Attack, Precision or Move Speed14%
- 3Reroll HP→ ideally Might, Attack, Precision or Move Speed10%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Precision Move Speed
- Good+14
- Assault Stance +1 Exploit Weakness +1
Then bind it fully.
+12Aulamus NecklaceB 14 → S+ 58 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Combat Speed, Might or Precision17% a try
- 2Reroll Block→ ideally Combat Speed, Might or Precision13%
- 3Reroll Defense→ ideally Combat Speed, Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Combat Speed Might Precision
- Good+14
- Assault Stance +1 Rear Smite +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Nuakum BreastplateD 3 → S+ 57 to 6964 on average
- 1Reroll Critical Damage Defense→ ideally Attack, Damage Boost or Perfect Chance18% a try
- 2Reroll Block→ ideally Attack, Damage Boost or Perfect Chance15%
- 3Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance12%
- 4Reroll Critical Hit→ ideally Attack, Damage Boost or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Damage Boost Perfect Chance
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1
- Fine+13
- Impact Hit +1
Then bind it fully.
+10Nuakum PauldronsD 3 → S+ 57 to 6963 on average
- 1Reroll Block→ ideally Critical Damage Boost, Double Chance or Attack17% a try
- 2Reroll Defense Break +1→ ideally Critical Damage Boost, Double Chance or Attack14%
- 3Reroll Endurance Penetration→ ideally Critical Damage Boost, Double Chance or Attack11%
- 4Reroll Critical Hit→ ideally Critical Damage Boost, Double Chance or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Critical Damage Boost Double Chance Attack
- Good+14 to +15
- Rear Smite +1 Assault Stance +1 Exploit Weakness +1 Impact Hit +1
Then bind it fully.
+10Nuakum BootsD 0 → S+ 60 to 6964 on average
- 1Reroll Critical Damage Defense→ ideally Move Speed, Perfect Chance or Attack15% a try
- 2Reroll Back Defense→ ideally Move Speed, Perfect Chance or Attack12%
- 3Reroll Front Defense→ ideally Move Speed, Perfect Chance or Attack9%
- 4Reroll MP→ ideally Move Speed, Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Move Speed Perfect Chance Attack
- Good+15
- Rear Smite +1 Assault Stance +1
- Fine+13
- Exploit Weakness +1
Then bind it fully.
+10Kaira RingB 20 → S+ 59 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll HP→ ideally Might or Precision12%
- 3Reroll Critical Hit→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+15 to +16
- Attack Quick Slice +1 Insignia Explosion +1 Heart Gore +1
Then bind it fully.
+10Nuakum GlovesA 32 → S+ 56 to 6863 on average
- 1Reroll Dexterity→ ideally Attack or Perfect Chance12% a try
- 2Reroll HP→ ideally Attack or Perfect Chance9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Perfect Chance
- Good+14 to +15
- Rear Smite +1 Exploit Weakness +1
- Fine+10
- Impact Hit +1
Then bind it fully.
+10Nuakum GreavesD 0 → S+ 61 to 6864 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack14% a try
- 2Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack8%
- 4Reroll Determination +1→ ideally Attack increase, Damage Tolerance, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Attack increase Damage Tolerance Perfect Chance Attack
- Good+14
- Rear Smite +1 Assault Stance +1
Then bind it fully.
+11Nuakum CloakD 0 → S+ 58 to 7063 on average
- 1Reroll Back Defense→ ideally Attack increase or Double Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Attack increase or Double Chance11%
- 3Reroll Block→ ideally Attack increase or Double Chance8%
- 4Reroll Critical Hit→ ideally Attack increase or Double Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Attack increase Double Chance
- Good+15 to +16
- Rear Smite +1 Assault Stance +1 Attack
- Fine+12
- Exploit Weakness +1
Then bind it fully.
+11Nuakum HelmD 0 → S+ 61 to 6964 on average
- 1Reroll Defense→ ideally Attack increase, Double Chance or Attack13% a try
- 2Reroll Critical Damage Defense→ ideally Attack increase, Double Chance or Attack10%
- 3Reroll Front Defense→ ideally Attack increase, Double Chance or Attack8%
- 4Reroll Heightened Sixth Sense +1→ ideally Attack increase, Double Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack increase Double Chance Attack
- Good+15
- Rear Smite +1 Assault Stance +1
- Fine+13
- Exploit Weakness +1
Then bind it fully.
Arcana crafts
+2Compass of VigorB 15 → S+ 67Craft a Unique withSavage Roar +1 Ambush +1
+2Mirror of MagicA 31 → S+ 80Craft a Unique withRear Smite +1 Exploit Weakness +1
+2Bell of MagicA 28 → S+ 62Craft a Unique withAssault Stance +1 Ambush Stance +1
+3Parchment of VigorS 48 → S+ 75Craft a Unique withQuick Slice +1 Insignia Explosion +1
+1Chalice of VigorA 23 → S+ 72Craft a Unique withAssault Stance +1 Rear Smite +1
Can't reach S+
+10Wind Forest RingA 25Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+8Liberator BraceletD 0Its lines are fixed.