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AsmodiansLv 45 ClericLudraPeakyBlinder

zDocz

79,541 CP
CGear
  1. +10
    Aulamus RingB 16 → S+ 57 to 67

    62 on average

    1. 1Reroll Evasion→ ideally Might21% a try
    2. 2Reroll Natural MP Regen→ ideally Might17%
    3. 3Reroll Block→ ideally Might13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might
    Good+15
    Attack
    Fine+11 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1

    Then bind it fully.

  2. +9
    Aulamus EarringsA 26 → S+ 56 to 62

    59 on average

    1. 1Reroll Natural HP Regen→ ideally Might, Precision or Critical Hit18% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Might, Precision or Critical Hit12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Critical Hit
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Aulamus NecklaceD 0 → S+ 57 to 59

    57 on average

    1. 1Reroll MP→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy25% a try
    2. 2Reroll Natural HP Regen→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy19%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
    4. 4Reroll Defense→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Attack Might Precision Critical Hit Accuracy

    Then bind it fully.

  4. +9
    Aulamus RingB 13 → S+ 55 to 67

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision15% a try
    2. 2Reroll Block→ ideally Might or Precision12%
    3. 3Reroll Accuracy→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+13 to +14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1

    Then bind it fully.

  5. +9
    Vakron BreastplateD 0 → S+ 55 to 67

    60 on average

    1. 1Reroll Dexterity→ ideally Damage Boost, Attack or Perfect Chance18% a try
    2. 2Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Critical Hit Resist→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +7
    Vakron GlovesB 20 → S+ 56 to 69

    61 on average

    1. 1Reroll Willpower→ ideally Attack13% a try
    2. 2Reroll Heal Block +1→ ideally Attack10%
    3. 3Reroll Healing Enhancement +1→ ideally Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
    Fine+8
    Critical Hit

    Then bind it fully.

  7. +6
    Vakron HelmD 1 → S+ 56 to 64

    59 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Prayer of Concentration +1→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +11
    Bakarma PauldronsC 11 → S+ 57 to 60

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Attack, Double Chance or Critical Damage Boost10% a try
    2. 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost7%
    3. 3Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Good+14
    Empyrean Lord's Grace +1

    Then bind it fully.

  9. +10
    Spectral CloakB 20 → S+ 59 to 61

    59 on average

    1. 1Reroll Evasion→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+14
    Earth's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicC 9 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Bell of MagicC 11 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. Mirror of VigorD 2 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
  4. +1
    Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+