kiskInstall

AsmodiansLv 45 ClericLumielDynastyEra

Cabbit

83,974 CP
CGear
  1. +10
    Aulamus EarringsB 15 → S+ 56 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed21% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed16%
    3. 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Might Precision Attack Move Speed
    Good+12 to +14
    Accuracy Empyrean Lord's Grace +1

    Then bind it fully.

  2. +10
    Aulamus RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll Flight Power→ ideally Might or Precision11%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  3. +10
    Aulamus RingB 14 → S+ 55 to 67

    60 on average

    1. 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision12%
    3. 3Reroll HP→ ideally Might or Precision9%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Good+15
    Attack
    Fine+14
    Condemnation +1 Earth's Retribution +1 Radiant Recovery +1

    Then bind it fully.

  4. +10
    Aulamus NecklaceB 12 → S+ 57 to 59

    58 on average

    1. 1Reroll Evasion→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy19% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy14%
    3. 3Reroll Block→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Combat Speed Might Precision Critical Hit Accuracy

    Then bind it fully.

  5. +10
    Vakron BreastplateD 3 → S+ 55 to 67

    60 on average

    1. 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance17% a try
    2. 2Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance14%
    3. 3Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
    4. 4Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +18
    Damage Boost Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  6. +10
    Vakron PauldronsB 15 → S+ 57 to 66

    60 on average

    1. 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance14% a try
    2. 2Reroll Prayer of Concentration +1→ ideally Attack, Critical Damage Boost or Double Chance10%
    3. 3Reroll Regeneration→ ideally Attack, Critical Damage Boost or Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Attack Critical Damage Boost Double Chance
    Good+14
    Empyrean Lord's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  7. +10
    Berk EarringsD 0 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack18% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack13%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision or Attack8%
    4. 4Reroll MP→ ideally Might, Precision or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  8. +10
    Vakron GreavesD 4 → S+ 57 to 65

    60 on average

    1. 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
    2. 2Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
    3. 3Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
    4. 4Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Attack increase Damage Tolerance Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1
    Fine+13
    Earth's Grace +1

    Then bind it fully.

  9. +10
    Vakron GlovesC 7 → S+ 56 to 60

    58 on average

    1. 1Reroll Evasion→ ideally Combat Speed or Attack10% a try
    2. 2Reroll MP→ ideally Combat Speed or Attack7%
    3. 3Reroll Constitution→ ideally Combat Speed or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed Attack
    Good+15 to +17
    Perfect Chance Earth's Grace +1

    Then bind it fully.

  10. +10
    Bakarma BootsD 2 → S+ 61 to 63

    62 on average

    1. 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  11. +10
    Vakron HelmB 14 → S+ 56 to 64

    59 on average

    1. 1Reroll Block→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase7%
    3. 3Reroll Constitution→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal

    Then bind it fully.

  12. +10
    Vakron CloakC 7 → S+ 58 to 63

    59 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase8% a try
    2. 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
    3. 3Reroll Warm Benediction +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Bell of MagicC 11 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
  5. Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Can't reach S+