Rerolls
How we plan
+13Up nextAulamus MaceA 24 → S+ 56 to 5957 on average
- 1Reroll Judgment Thunder +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost21% a try
- 2Reroll Lightning Strike Scattershot +1→ ideally Might, Combat Speed, Weapon Damage Boost or Damage Boost17%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Combat Speed Weapon Damage Boost Damage Boost
- Good+13
- Attack
Then bind it fully.
+10Aulamus EarringsB 15 → S+ 56 to 6259 on average
- 1Reroll Evasion→ ideally Might, Precision, Attack or Move Speed21% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed16%
- 3Reroll Defense→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed
- Good+12 to +14
- Accuracy Empyrean Lord's Grace +1
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus RingB 14 → S+ 55 to 6760 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision12%
- 3Reroll HP→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+10Aulamus NecklaceB 12 → S+ 57 to 5958 on average
- 1Reroll Evasion→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy19% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy14%
- 3Reroll Block→ ideally Combat Speed, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Might Precision Critical Hit Accuracy
Then bind it fully.
+10Vakron BreastplateD 3 → S+ 55 to 6760 on average
- 1Reroll Willpower→ ideally Damage Boost, Attack or Perfect Chance17% a try
- 2Reroll Evasion→ ideally Damage Boost, Attack or Perfect Chance14%
- 3Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance10%
- 4Reroll Constitution→ ideally Damage Boost, Attack or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Damage Boost Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Vakron PauldronsB 15 → S+ 57 to 6660 on average
- 1Reroll Dexterity→ ideally Attack, Critical Damage Boost or Double Chance14% a try
- 2Reroll Prayer of Concentration +1→ ideally Attack, Critical Damage Boost or Double Chance10%
- 3Reroll Regeneration→ ideally Attack, Critical Damage Boost or Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Attack Critical Damage Boost Double Chance
- Good+14
- Empyrean Lord's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+10Berk EarringsD 0 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack18% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack13%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Might, Precision or Attack8%
- 4Reroll MP→ ideally Might, Precision or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Vakron GreavesD 4 → S+ 57 to 6560 on average
- 1Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance13% a try
- 2Reroll Heal Block +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance10%
- 3Reroll Immortal Veil +1→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance8%
- 4Reroll Endurance→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Attack increase Damage Tolerance Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
- Fine+13
- Earth's Grace +1
Then bind it fully.
+10Vakron GlovesC 7 → S+ 56 to 6058 on average
- 1Reroll Evasion→ ideally Combat Speed or Attack10% a try
- 2Reroll MP→ ideally Combat Speed or Attack7%
- 3Reroll Constitution→ ideally Combat Speed or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Combat Speed Attack
- Good+15 to +17
- Perfect Chance Earth's Grace +1
Then bind it fully.
+10Bakarma BootsD 2 → S+ 61 to 6362 on average
- 1Reroll Willpower→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Front Defense→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Critical Hit Resist→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Healing Enhancement +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmB 14 → S+ 56 to 6459 on average
- 1Reroll Block→ ideally Double Chance or Attack increase10% a try
- 2Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase7%
- 3Reroll Constitution→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Vakron CloakC 7 → S+ 58 to 6359 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase8% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 3Reroll Warm Benediction +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Chalice of MagicD 1 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Bell of MagicC 11 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Compass of VigorB 13 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of MagicB 12 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Can't reach S+
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+9Liberator BraceletD 0Its lines are fixed.