kiskInstall

AsmodiansLv 45 SorcererLumielGotham

Kawanio

111,377 CP
BGear
  1. +10
    Enraged Kromede EarringsC 11 → S+ 61 to 65

    64 on average

    1. 1Reroll Flight Power→ ideally Precision, Attack, Accuracy, Critical Hit or Move Speed24% a try
    2. 2Reroll MP→ ideally Precision, Attack, Accuracy, Critical Hit or Move Speed19%
    3. 3Reroll Evasion→ ideally Precision, Attack, Accuracy, Critical Hit or Move Speed13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Precision Attack Accuracy Critical Hit Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  2. +10
    Enraged Kromede RingD 0 → S+ 56 to 70

    63 on average

    1. 1Reroll Flight Power→ ideally Might or Precision23% a try
    2. 2Reroll MP→ ideally Might or Precision19%
    3. 3Reroll Frost Burst +1→ ideally Might or Precision15%
    4. 4Reroll HP→ ideally Might or Precision13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19 to +20
    Might Precision
    Good+16
    Attack
    Fine+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1 Flame Arrow +1 Firestorm +1

    Then bind it fully.

  3. +10
    Enraged Kromede NecklaceB 21 → S+ 60 to 64

    62 on average

    1. 1Reroll Flight Power→ ideally Critical Hit, Might, Combat Speed, Attack or Accuracy23% a try
    2. 2Reroll Natural HP Regen→ ideally Critical Hit, Might, Combat Speed, Attack or Accuracy18%
    3. 3Reroll Robe of Cold +1→ ideally Critical Hit, Might, Combat Speed, Attack or Accuracy13%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Critical Hit Might Combat Speed Attack Accuracy
    Good+13
    Robe of Flame +1

    Then bind it fully.

  4. +10
    Enraged Kromede EarringsB 14 → S+ 61 to 65

    63 on average

    1. 1Reroll Natural MP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed22% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Accuracy or Move Speed16%
    3. 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Move Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Accuracy Move Speed
    Good+13
    Robe of Flame +1

    Then bind it fully.

  5. +12
    Star Dragon Lord RingC 11 → S+ 56 to 65

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision17% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll Flame Scattershot +1→ ideally Might or Precision12%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Might Precision
    Good+14 to +15
    Hellfire +1 Blaze +1 Wish of Concentration +1 Bittercold Wind +1
    Fine+14
    Flame Arrow +1 Firestorm +1

    Then bind it fully.

  6. +10
    Nuakum BreastplateB 16 → S+ 56 to 69

    63 on average

    1. 1Reroll Dexterity→ ideally Damage Boost or Attack18% a try
    2. 2Reroll Defense→ ideally Damage Boost or Attack15%
    3. 3Reroll Vitality Evaporation +1→ ideally Damage Boost or Attack11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack
    Good+14 to +15
    Robe of Flame +1 Critical Hit
    Fine+11 to +14
    Accuracy Defense increase

    Then bind it fully.

  7. +10
    Nuakum GlovesA 27 → S+ 57 to 71

    65 on average

    1. 1Reroll Dexterity→ ideally Combat Speed15% a try
    2. 2Reroll Critical Hit Resist→ ideally Combat Speed11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Combat Speed
    Good+15
    Robe of Flame +1
    Fine+8 to +14
    Critical Hit Accuracy Defense increase

    Then bind it fully.

  8. +11
    Vakron PauldronsA 25 → S+ 57 to 62

    59 on average

    1. 1Reroll Block→ ideally Attack, Double Chance or Critical Damage Boost12% a try
    2. 2Reroll Endurance Penetration→ ideally Attack, Double Chance or Critical Damage Boost8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Attack Double Chance Critical Damage Boost
    Fine+12
    Accuracy

    Then bind it fully.

  9. +10
    Nuakum BootsS 36 → S+ 58 to 64

    61 on average

    1. 1Reroll HP→ ideally Move Speed or Perfect Chance9% a try

    Reroll it until it lands one of these:

    Best+18 to +19
    Move Speed Perfect Chance
    Fine+14
    Critical Hit

    Then bind it fully.

  10. +10
    Nuakum GreavesB 17 → S+ 59 to 73

    62 on average

    1. 1Reroll HP→ ideally Attack increase, Attack or Perfect Chance13% a try
    2. 2Reroll Natural MP Regen→ ideally Attack increase, Attack or Perfect Chance10%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Attack or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Attack Perfect Chance
    Good+15
    Robe of Flame +1
    Fine+9
    Critical Hit

    Then bind it fully.

  11. +10
    Nuakum HelmC 8 → S+ 55 to 65

    58 on average

    1. 1Reroll Willpower→ ideally Attack, Double Chance or Attack increase11% a try
    2. 2Reroll Vitality Evaporation +1→ ideally Attack, Double Chance or Attack increase8%
    3. 3Reroll Fire Mark +1→ ideally Attack, Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Attack Double Chance Attack increase
    Good+15
    Robe of Flame +1
    Fine+13
    Incoming Heal

    Then bind it fully.

  12. +10
    Nuakum CloakD 1 → S+ 59 to 63

    59 on average

    1. 1Reroll Defense→ ideally Double Chance, Attack increase or Attack8% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack5%
    3. 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20 to +21
    Double Chance Attack increase Attack
    Good+17
    Robe of Flame +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorD 4 → S+ 64Craft a Unique withBittercold Wind +1 Winter's Shackles +1
  2. Bell of VigorB 14 → S+ 72Craft a Unique withFire Mark +1 Robe of Cold +1

Bind or enchant

Can't reach S+