Rerolls
How we plan
+10Up nextEnraged Kromede EarringsB 14 → S+ 55 to 6761 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack or Move Speed25% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed20%
- 3Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14 to +15
- Accuracy Attack Preparation +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+7Aulamus EarringsB 14 → S+ 55 to 6359 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll HP→ ideally Might, Precision, Attack or Move Speed15%
- 3Reroll Raging Spell +1→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Enraged Kromede NecklaceC 10 → S+ 55 to 6259 on average
- 1Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision18% a try
- 2Reroll Natural MP Regen→ ideally Might, Combat Speed, Attack or Precision13%
- 3Reroll Defense→ ideally Might, Combat Speed, Attack or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Enraged Kromede RingD 0 → S+ 58 to 7065 on average
- 1Reroll Block→ ideally Might, Precision or Attack20% a try
- 2Reroll Defense→ ideally Might, Precision or Attack15%
- 3Reroll Flight Power→ ideally Might, Precision or Attack11%
- 4Reroll Natural HP Regen→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Enraged Kromede RingC 5 → S+ 58 to 7065 on average
- 1Reroll Evasion→ ideally Might, Precision or Attack18% a try
- 2Reroll MP→ ideally Might, Precision or Attack14%
- 3Reroll Tremor Crush +1→ ideally Might, Precision or Attack11%
- 4Reroll Accuracy→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Dark Crush +1 Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+10Nuakum PauldronsB 13 → S+ 55 to 6961 on average
- 1Reroll Willpower→ ideally Double Chance or Critical Damage Boost14% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Critical Damage Boost11%
- 3Reroll Natural MP Regen→ ideally Double Chance or Critical Damage Boost8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Double Chance Critical Damage Boost
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+9 to +13
- Wind's Promise +1 Inspiring Spell +1
Then bind it fully.
+10Vakron BreastplateD 0 → S+ 59 to 6562 on average
- 1Reroll Evasion→ ideally Attack, Damage Boost or Perfect Chance15% a try
- 2Reroll Critical Hit Resist→ ideally Attack, Damage Boost or Perfect Chance12%
- 3Reroll Natural MP Regen→ ideally Attack, Damage Boost or Perfect Chance9%
- 4Reroll Natural HP Regen→ ideally Attack, Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Nuakum BootsD 0 → S+ 60 to 6864 on average
- 1Reroll HP→ ideally Move Speed or Perfect Chance15% a try
- 2Reroll Natural MP Regen→ ideally Move Speed or Perfect Chance12%
- 3Reroll Survival Willpower +1→ ideally Move Speed or Perfect Chance9%
- 4Reroll Raging Spell +1→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+10Nuakum GlovesB 15 → S+ 61 to 6764 on average
- 1Reroll Willpower→ ideally Combat Speed, Perfect Chance or Attack12% a try
- 2Reroll MP→ ideally Combat Speed, Perfect Chance or Attack9%
- 3Reroll Accuracy→ ideally Combat Speed, Perfect Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Combat Speed Perfect Chance Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Vakron GreavesD 0 → S+ 58 to 6460 on average
- 1Reroll Evasion→ ideally Attack increase, Damage Tolerance or Perfect Chance14% a try
- 2Reroll Back Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance11%
- 3Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll HP→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Nuakum CloakD 0 → S+ 57 to 7063 on average
- 1Reroll Evasion→ ideally Double Chance or Attack increase13% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase10%
- 3Reroll HP→ ideally Double Chance or Attack increase8%
- 4Reroll Critical Hit→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+3Bakarma HelmB 14 → S+ 58 to 6159 on average
- 1Reroll Evasion→ ideally Double Chance, Attack Preparation +1, Attack or Impact Hit +111% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack Preparation +1, Attack or Impact Hit +19%
- 3Reroll Protection Circle +1→ ideally Double Chance, Attack Preparation +1, Attack or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Double Chance Attack Preparation +1 Attack Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Compass of MagicB 20 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
Bind or enchant
Chalice of VigorA 30 → S+ 68Enchant it fully
+3Parchment of VigorS 52 → S+ 67Enchant it fully
Bell of VigorA 27 → S+ 60Enchant it fully
Mirror of VigorA 31 → S+ 64Enchant it fully
Can't reach S+
+14Enraged Kromede RodS 47Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+6Liberator BraceletD 0Its lines are fixed.