kiskInstall

AsmodiansLv 45 TemplarLumielCarpathia

Resurgo

113,146 CP
BGear
  1. +10
    Enraged Kromede EarringsB 17 → S+ 55 to 62

    59 on average

    1. 1Reroll Natural MP Regen→ ideally Precision, Attack, Move Speed or Accuracy28% a try
    2. 2Reroll Defense→ ideally Precision, Attack, Move Speed or Accuracy21%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Precision Attack Move Speed Accuracy
    Good+14 to +15
    Critical Hit Fury +1 Impact Hit +1

    Then bind it fully.

  2. +10
    Enraged Kromede EarringsC 8 → S+ 57 to 62

    59 on average

    1. 1Reroll Evasion→ ideally Might, Precision, Attack, Move Speed or Accuracy26% a try
    2. 2Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Move Speed or Accuracy20%
    3. 3Reroll HP→ ideally Might, Precision, Attack, Move Speed or Accuracy14%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Precision Attack Move Speed Accuracy
    Good+15
    Critical Hit

    Then bind it fully.

  3. +10
    Enraged Kromede NecklaceD 1 → S+ 57 to 66

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Combat Speed, Attack or Precision29% a try
    2. 2Reroll HP→ ideally Might, Combat Speed, Attack or Precision24%
    3. 3Reroll Block Pain +1→ ideally Might, Combat Speed, Attack or Precision18%
    4. 4Reroll Defense→ ideally Might, Combat Speed, Attack or Precision15%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16 to +17
    Might Combat Speed Attack Precision
    Good+14 to +15
    Accuracy Critical Hit Fury +1 Impact Hit +1

    Then bind it fully.

  4. +10
    Enraged Kromede RingB 16 → S+ 55 to 70

    60 on average

    1. 1Reroll Flight Power→ ideally Might or Precision19% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Vicious Strike +1 Judgment +1 Pummel +1
    Fine+9 to +14
    Punishment +1 Critical Hit

    Then bind it fully.

  5. +10
    Enraged Kromede RingB 19 → S+ 55 to 64

    59 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision14% a try
    2. 2Reroll HP→ ideally Might or Precision10%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Might Precision
    Good+15
    Vicious Strike +1 Judgment +1 Pummel +1
    Fine+14
    Punishment +1

    Then bind it fully.

  6. +10
    Nuakum GreavesD 4 → S+ 55 to 69

    61 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Perfect Chance or Damage Tolerance16% a try
    2. 2Reroll HP→ ideally Attack increase, Perfect Chance or Damage Tolerance13%
    3. 3Reroll Block→ ideally Attack increase, Perfect Chance or Damage Tolerance10%
    4. 4Reroll Endurance→ ideally Attack increase, Perfect Chance or Damage Tolerance8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Attack increase Perfect Chance Damage Tolerance
    Good+15 to +16
    Attack Fury +1
    Fine+12
    Insulting Roar +1 Impact Hit +1

    Then bind it fully.

  7. +10
    Nuakum BreastplateB 14 → S+ 61 to 68

    64 on average

    1. 1Reroll Critical Damage Defense→ ideally Damage Boost, Attack or Perfect Chance13% a try
    2. 2Reroll HP→ ideally Damage Boost, Attack or Perfect Chance9%
    3. 3Reroll Natural HP Regen→ ideally Damage Boost, Attack or Perfect Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Damage Boost Attack Perfect Chance
    Good+15
    Fury +1
    Fine+14
    Insulting Roar +1

    Then bind it fully.

  8. +10
    Nuakum CloakD 0 → S+ 58 to 70

    63 on average

    1. 1Reroll Evasion→ ideally Attack increase or Double Chance13% a try
    2. 2Reroll Back Defense→ ideally Attack increase or Double Chance10%
    3. 3Reroll Guarding Seal +1→ ideally Attack increase or Double Chance7%
    4. 4Reroll Enhance Health +1→ ideally Attack increase or Double Chance5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+20
    Attack increase Double Chance
    Good+15 to +16
    Fury +1 Attack
    Fine+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  9. +10
    Nuakum BootsB 20 → S+ 62 to 69

    65 on average

    1. 1Reroll HP→ ideally Perfect Chance or Attack12% a try
    2. 2Reroll Guarding Seal +1→ ideally Perfect Chance or Attack9%
    3. 3Reroll Dexterity→ ideally Perfect Chance or Attack6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Perfect Chance Attack
    Good+14 to +16
    Fury +1 Impact Hit +1
    Fine+13
    Insulting Roar +1

    Then bind it fully.

  10. +10
    Nuakum GlovesB 14 → S+ 61 to 70

    65 on average

    1. 1Reroll Defense→ ideally Combat Speed or Perfect Chance10% a try
    2. 2Reroll Enhance Health +1→ ideally Combat Speed or Perfect Chance8%
    3. 3Reroll Defense increase→ ideally Combat Speed or Perfect Chance6%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +19
    Combat Speed Perfect Chance
    Good+16
    Fury +1
    Fine+14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  11. +10
    Nuakum HelmC 6 → S+ 60 to 71

    64 on average

    1. 1Reroll Back Defense→ ideally Double Chance, Attack increase or Attack13% a try
    2. 2Reroll Critical Hit→ ideally Double Chance, Attack increase or Attack10%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack8%
    4. 4Reroll Endurance→ ideally Double Chance, Attack increase or Attack5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18 to +19
    Double Chance Attack increase Attack
    Good+16
    Fury +1
    Fine+13 to +14
    Impact Hit +1 Insulting Roar +1

    Then bind it fully.

  12. +10
    Nuakum PauldronsA 34 → S+ 60 to 64

    62 on average

    1. 1Reroll Back Defense→ ideally Critical Damage Boost, Double Chance or Attack10% a try
    2. 2Reroll Dexterity→ ideally Critical Damage Boost, Double Chance or Attack7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+18
    Critical Damage Boost Double Chance Attack
    Good+15
    Fury +1

    Then bind it fully.

Arcana crafts

  1. Compass of VigorD 4 → S+ 64Craft a Unique withPummel +1 Warding Strike +1
  2. Chalice of VigorA 24 → S+ 66Craft a Unique withFury +1 Impact Hit +1

Bind or enchant

Can't reach S+