Rerolls
How we plan
+12Up nextEnraged Kromede EarringsA 26 → S+ 56 to 6461 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Evasion→ ideally Might, Precision, Attack or Move Speed15%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+15Aulamus StaffS 43 → S+ 56 to 5958 on average
- 1Reroll Dark Crush +1→ ideally Precision, Weapon Damage Boost or Damage Boost19% a try
Reroll it until it lands one of these:
- Best+15
- Precision Weapon Damage Boost Damage Boost
- Good+12
- Attack
Then bind it fully.
+12Enraged Kromede EarringsA 30 → S+ 56 to 6360 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Move Speed19% a try
- 2Reroll Blessing of Life +1→ ideally Might, Precision, Attack or Move Speed14%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1
Then bind it fully.
+15Enraged Kromede NecklaceC 10 → S+ 58 to 6461 on average
- 1Reroll Evasion→ ideally Might, Combat Speed, Attack or Precision17% a try
- 2Reroll Survival Willpower +1→ ideally Might, Combat Speed, Attack or Precision13%
- 3Reroll Natural HP Regen→ ideally Might, Combat Speed, Attack or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Might Combat Speed Attack Precision
- Good+14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Enraged Kromede RingB 20 → S+ 58 to 7065 on average
- 1Reroll Block→ ideally Might, Precision or Attack17% a try
- 2Reroll Natural MP Regen→ ideally Might, Precision or Attack12%
- 3Reroll Critical Hit→ ideally Might, Precision or Attack8%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Might Precision Attack
- Good+15
- Onslaught +1 Recuperation +1
- Fine+14
- Spinning Strike +1
Then bind it fully.
+12Nuakum PauldronsD 0 → S+ 61 to 6965 on average
- 1Reroll Endurance Penetration→ ideally Double Chance, Critical Damage Boost or Attack14% a try
- 2Reroll Defense→ ideally Double Chance, Critical Damage Boost or Attack12%
- 3Reroll Evasion→ ideally Double Chance, Critical Damage Boost or Attack9%
- 4Reroll Survival Willpower +1→ ideally Double Chance, Critical Damage Boost or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Double Chance Critical Damage Boost Attack
- Good+15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
+12Nuakum BootsB 18 → S+ 60 to 6763 on average
- 1Reroll HP→ ideally Move Speed or Perfect Chance12% a try
- 2Reroll Blessing of Life +1→ ideally Move Speed or Perfect Chance9%
- 3Reroll Inspiring Spell +1→ ideally Move Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Move Speed Perfect Chance
- Good+15 to +17
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Nuakum GlovesB 18 → S+ 62 to 6965 on average
- 1Reroll Willpower→ ideally Perfect Chance or Attack12% a try
- 2Reroll Critical Damage Defense→ ideally Perfect Chance or Attack9%
- 3Reroll Earth's Promise +1→ ideally Perfect Chance or Attack6%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Perfect Chance Attack
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+12Vakron GreavesD 3 → S+ 58 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Blessing of Life +1→ ideally Attack increase, Damage Tolerance or Perfect Chance10%
- 3Reroll Earth's Promise +1→ ideally Attack increase, Damage Tolerance or Perfect Chance8%
- 4Reroll Inspiring Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1
Then bind it fully.
+12Nuakum CloakC 5 → S+ 57 to 7063 on average
- 1Reroll Critical Hit Resist→ ideally Double Chance or Attack increase13% a try
- 2Reroll Block→ ideally Double Chance or Attack increase10%
- 3Reroll Inspiring Spell +1→ ideally Double Chance or Attack increase7%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Double Chance Attack increase
- Good+15
- Attack
- Fine+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+12Vakron BreastplateB 20 → S+ 60 to 6563 on average
- 1Reroll Front Defense→ ideally Damage Boost or Perfect Chance11% a try
- 2Reroll Weapon Damage Tolerance→ ideally Damage Boost or Perfect Chance8%
- 3Reroll Critical Hit→ ideally Damage Boost or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Damage Boost Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+12Nuakum HelmB 15 → S+ 60 to 7064 on average
- 1Reroll Dexterity→ ideally Double Chance or Attack increase9% a try
- 2Reroll Front Defense→ ideally Double Chance or Attack increase7%
- 3Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+14 to +15
- Attack Preparation +1 Impact Hit +1
- Fine+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
Compass of VigorA 24 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+3Bell of VigorS 43 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Bind or enchant
+3Chalice of VigorS 44 → S+ 55Enchant it fully
+3Parchment of VigorS 40 → S+ 56Enchant it fully
Can't reach S+
+11Ascension BraceletD 0Its lines are fixed.
+10Pilgrim BraceletD 0Its lines are fixed.
Already S+: Nuakum Guard, Enraged Kromede Ring, Mirror of Vigor.