CGear
Rerolls
How we plan
+9Up nextGartua PauldronsC 7 → S+ 56 to 6661 on average
- 1Reroll Back Defense→ ideally Attack, Double Chance or Critical Damage Boost17% a try
- 2Reroll HP→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Accuracy→ ideally Attack, Double Chance or Critical Damage Boost11%
- 4Reroll Identify Weakness +1→ ideally Attack, Double Chance or Critical Damage Boost9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1 Attack Preparation +1
Then bind it fully.
+8Berk RingB 16 → S+ 59 to 6562 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision15% a try
- 2Reroll HP→ ideally Might or Precision10%
- 3Reroll Block→ ideally Might or Precision7%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Ruinous Blow +1 Rending Blow +1
Then bind it fully.
+8Aulamus RingB 12 → S+ 56 to 6662 on average
- 1Reroll Aerial Snare +1→ ideally Might or Attack15% a try
- 2Reroll HP→ ideally Might or Attack12%
- 3Reroll Critical Hit→ ideally Might or Attack9%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Attack
- Good+14 to +15
- Overhead Slam +1 Ruinous Blow +1 Rending Blow +1
- Fine+11
- Crushing Wave +1
Then bind it fully.
+6Bakarma BreastplateA 27 → S+ 58 to 6160 on average
- 1Reroll Critical Damage Defense→ ideally Perfect Chance, Experienced Counterstrike +1, Murderous Burst +1 or Impact Hit +111% a try
- 2Reroll Block→ ideally Perfect Chance, Experienced Counterstrike +1, Murderous Burst +1 or Impact Hit +18%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +15
- Perfect Chance Experienced Counterstrike +1 Murderous Burst +1 Impact Hit +1
- Good+13
- Attack Preparation +1
Then bind it fully.
+5High Commander Lagta BootsD 0 → S+ 58 to 5958 on average
- 1Reroll Defense→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance13% a try
- 2Reroll Critical Hit Resist→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance9%
- 3Reroll MP→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance7%
- 4Reroll Destructive Impulse +1→ ideally Experienced Counterstrike +1, Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Experienced Counterstrike +1 Move Speed Attack Perfect Chance
- Good+14
- Murderous Burst +1
Then bind it fully.
+6Bakarma CloakD 2 → S+ 61 to 6662 on average
- 1Reroll Willpower→ ideally Double Chance, Attack increase or Experienced Counterstrike +111% a try
- 2Reroll Critical Hit→ ideally Double Chance, Attack increase or Experienced Counterstrike +18%
- 3Reroll Natural HP Regen→ ideally Double Chance, Attack increase or Experienced Counterstrike +15%
- 4Reroll Critical Damage Tolerance→ ideally Double Chance, Attack increase or Experienced Counterstrike +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +18
- Double Chance Attack increase Experienced Counterstrike +1
- Good+14
- Murderous Burst +1
- Fine+13
- Attack
Then bind it fully.
Can't reach S+
+11Spiritforged GreatswordC 8Its lines are fixed.
+8Spiritforged GuardC 6Its lines are fixed.
+5Divine Canyon GreavesA 23Its best rolls fall short.
+5Divine Canyon HelmD 0Its best rolls fall short.
+5Divine Canyon GlovesC 11Its best rolls fall short.
+5Pilgrim NecklaceD 0Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Pilgrim EarringsD 3Its lines are fixed.
+5Ascension BraceletD 0Its lines are fixed.
+5Pilgrim BraceletD 0Its lines are fixed.