Shoulder, Arcana3 not returned by the armory.
Rerolls
How we plan
+10Up nextBerk RingB 14 → S+ 55 to 6660 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision16% a try
- 2Reroll Lightning Strike Scattershot +1→ ideally Might or Precision12%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+10Berk RingB 13 → S+ 55 to 6761 on average
- 1Reroll Intelligence→ ideally Might or Precision17% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision14%
- 3Reroll Critical Hit→ ideally Might or Precision11%
- 4Reroll Healing Light +1→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Bakarma GlovesD 0 → S+ 61 to 6464 on average
- 1Reroll Defense→ ideally Attack or Combat Speed12% a try
- 2Reroll Back Defense→ ideally Attack or Combat Speed9%
- 3Reroll Natural HP Regen→ ideally Attack or Combat Speed7%
- 4Reroll Empyrean Lords' Benediction +1→ ideally Attack or Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Attack Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+10Bakarma BreastplateB 14 → S+ 60 to 6261 on average
- 1Reroll Block→ ideally Attack or Damage Boost10% a try
- 2Reroll HP→ ideally Attack or Damage Boost7%
- 3Reroll Natural MP Regen→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+10Berk EarringsC 9 → S+ 56 to 5756 on average
- 1Reroll Evasion→ ideally Might or Precision13% a try
- 2Reroll Natural HP Regen→ ideally Might or Precision8%
- 3Reroll MP→ ideally Might or Precision4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Berk EarringsB 13 → S+ 56 to 5756 on average
- 1Reroll Natural HP Regen→ ideally Might or Precision12% a try
- 2Reroll Survival Willpower +1→ ideally Might or Precision7%
- 3Reroll Defense→ ideally Might or Precision4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15
- Might Precision
- Good+13
- Move Speed Critical Hit
Then bind it fully.
+10Gartua CloakD 1 → S+ 65 to 7066 on average
- 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
- 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
- 3Reroll MP→ ideally Double Chance or Attack increase5%
- 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron HelmA 25 → S+ 56 to 6459 on average
- 1Reroll Defense→ ideally Double Chance or Attack increase7% a try
- 2Reroll Warm Benediction +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13
- Earth's Grace +1 Incoming Heal
Then bind it fully.
+10Bakarma BootsC 11 → S+ 61 to 6362 on average
- 1Reroll Defense→ ideally Move Speed or Perfect Chance8% a try
- 2Reroll Empyrean Lords' Benediction +1→ ideally Move Speed or Perfect Chance6%
- 3Reroll Healing Enhancement +1→ ideally Move Speed or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Bakarma GreavesB 13 → S+ 57 to 5857 on average
- 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
- 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Damage Tolerance Attack Perfect Chance
Then bind it fully.
Arcana crafts
Chalice of MagicD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
+1Parchment of VigorA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Can't reach S+
+12Spiritforged MaceC 8Its lines are fixed.
+12Bakarma GuardB 19Soul Fuse it for one more line.
+10Berk NecklaceB 13Soul Fuse it for one more line.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.