kiskInstall

AsmodiansLv 45 ClericMarchutanVelskud

Abejiwis

87,962 CP
CGear

Shoulder, Arcana3 not returned by the armory.

  1. +10
    Berk RingB 13 → S+ 55 to 67

    61 on average

    1. 1Reroll Intelligence→ ideally Might or Precision17% a try
    2. 2Reroll Natural MP Regen→ ideally Might or Precision14%
    3. 3Reroll Critical Hit→ ideally Might or Precision11%
    4. 4Reroll Healing Light +1→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +10
    Bakarma GlovesD 0 → S+ 61 to 64

    64 on average

    1. 1Reroll Defense→ ideally Attack or Combat Speed12% a try
    2. 2Reroll Back Defense→ ideally Attack or Combat Speed9%
    3. 3Reroll Natural HP Regen→ ideally Attack or Combat Speed7%
    4. 4Reroll Empyrean Lords' Benediction +1→ ideally Attack or Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17 to +18
    Attack Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  3. +10
    Bakarma BreastplateB 14 → S+ 60 to 62

    61 on average

    1. 1Reroll Block→ ideally Attack or Damage Boost10% a try
    2. 2Reroll HP→ ideally Attack or Damage Boost7%
    3. 3Reroll Natural MP Regen→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  4. +10
    Berk EarringsC 9 → S+ 56 to 57

    56 on average

    1. 1Reroll Evasion→ ideally Might or Precision13% a try
    2. 2Reroll Natural HP Regen→ ideally Might or Precision8%
    3. 3Reroll MP→ ideally Might or Precision4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  5. +10
    Berk EarringsB 13 → S+ 56 to 57

    56 on average

    1. 1Reroll Natural HP Regen→ ideally Might or Precision12% a try
    2. 2Reroll Survival Willpower +1→ ideally Might or Precision7%
    3. 3Reroll Defense→ ideally Might or Precision4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15
    Might Precision
    Good+13
    Move Speed Critical Hit

    Then bind it fully.

  6. +10
    Gartua CloakD 1 → S+ 65 to 70

    66 on average

    1. 1Reroll Willpower→ ideally Double Chance or Attack increase11% a try
    2. 2Reroll Critical Damage Defense→ ideally Double Chance or Attack increase8%
    3. 3Reroll MP→ ideally Double Chance or Attack increase5%
    4. 4Reroll Immortal Veil +1→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +10
    Vakron HelmA 25 → S+ 56 to 64

    59 on average

    1. 1Reroll Defense→ ideally Double Chance or Attack increase7% a try
    2. 2Reroll Warm Benediction +1→ ideally Double Chance or Attack increase5%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Double Chance Attack increase
    Good+13
    Earth's Grace +1 Incoming Heal

    Then bind it fully.

  8. +10
    Bakarma BootsC 11 → S+ 61 to 63

    62 on average

    1. 1Reroll Defense→ ideally Move Speed or Perfect Chance8% a try
    2. 2Reroll Empyrean Lords' Benediction +1→ ideally Move Speed or Perfect Chance6%
    3. 3Reroll Healing Enhancement +1→ ideally Move Speed or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +10
    Bakarma GreavesB 13 → S+ 57 to 58

    57 on average

    1. 1Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance9% a try
    2. 2Reroll Block→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance6%
    3. 3Reroll Natural HP Regen→ ideally Attack increase, Damage Tolerance, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Damage Tolerance Attack Perfect Chance

    Then bind it fully.

Arcana crafts

  1. Chalice of MagicD 0 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Bell of VigorD 1 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  3. +1
    Parchment of VigorA 33 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1

Can't reach S+