Rerolls
How we plan
+14Up nextBerk RingB 12 → S+ 57 to 6762 on average
- 1Reroll Critical Hit Resist→ ideally Precision21% a try
- 2Reroll Defense→ ideally Precision16%
- 3Reroll Block→ ideally Precision13%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Precision
- Fine+11 to +14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1 Divine Aura +1 Healing Light +1
Then bind it fully.
+14Berk RingD 0 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Defense→ ideally Might or Precision11%
- 4Reroll HP→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Fine+14
- Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+13Bakarma PauldronsA 27 → S+ 57 to 6359 on average
- 1Reroll Defense→ ideally Double Chance10% a try
- 2Reroll Back Defense→ ideally Double Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16
- Double Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+11
- Critical Hit
Then bind it fully.
+13Bakarma BootsD 0 → S+ 61 to 6362 on average
- 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance12% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance9%
- 3Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance7%
- 4Reroll Heal Block +1→ ideally Move Speed, Attack or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Move Speed Attack Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+14Berk EarringsC 11 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision or Attack13% a try
- 2Reroll Block→ ideally Might, Precision or Attack8%
- 3Reroll HP→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+13Bakarma BreastplateC 10 → S+ 55 to 5857 on average
- 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
- 2Reroll Front Defense→ ideally Attack or Damage Boost7%
- 3Reroll Healing Enhancement +1→ ideally Attack or Damage Boost4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Attack Damage Boost
- Good+14 to +15
- Perfect Chance Empyrean Lord's Grace +1
Then bind it fully.
+13Vakron CloakD 2 → S+ 65 to 7066 on average
- 1Reroll Endurance→ ideally Double Chance or Attack increase10% a try
- 2Reroll Willpower→ ideally Double Chance or Attack increase8%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 4Reroll Accuracy→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack increase
- Good+17
- Attack
- Fine+14
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+13Bakarma GlovesC 11 → S+ 62 to 6464 on average
- 1Reroll Evasion→ ideally Combat Speed9% a try
- 2Reroll Natural MP Regen→ ideally Combat Speed6%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Combat Speed
- Good+15
- Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+14Bakarma HelmD 0 → S+ 58 to 6058 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Double Chance Attack increase Attack
- Good+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+14Berk EarringsA 24 → S+ 56 to 5756 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack12% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack7%
- 3Reroll Earth's Grace +1→ ideally Might, Precision or Attack4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
- Good+13
- Move Speed
Then bind it fully.
+13Bakarma GreavesB 13 → S+ 57 to 5958 on average
- 1Reroll Defense→ ideally Attack increase, Attack or Perfect Chance8% a try
- 2Reroll Block→ ideally Attack increase, Attack or Perfect Chance5%
- 3Reroll Heal Block +1→ ideally Attack increase, Attack or Perfect Chance3%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack increase Attack Perfect Chance
- Good+13
- Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Bell of MagicA 23 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
Mirror of VigorA 29 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
Compass of MagicA 32 → S+ 61Enchant it fully
Can't reach S+
+15Rupture WarhammerC 9Soul Fuse it for one more line.
+15Bakarma GuardC 8Soul Fuse it for one more line.
+14Berk NecklaceC 6Soul Fuse it for one more line.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.