kiskInstall

AsmodiansLv 45 ClericMarchutanVelskud

AbelRasy

100,506 CP
CGear
  1. +14
    Berk RingD 0 → S+ 55 to 67

    61 on average

    1. 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
    2. 2Reroll MP→ ideally Might or Precision15%
    3. 3Reroll Defense→ ideally Might or Precision11%
    4. 4Reroll HP→ ideally Might or Precision8%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Might Precision
    Fine+14
    Condemnation +1 Attack Earth's Retribution +1 Radiant Recovery +1 Bolt +1

    Then bind it fully.

  2. +13
    Bakarma PauldronsA 27 → S+ 57 to 63

    59 on average

    1. 1Reroll Defense→ ideally Double Chance10% a try
    2. 2Reroll Back Defense→ ideally Double Chance7%

    Reroll each until it lands one of these it doesn't have yet:

    Best+16
    Double Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1
    Fine+11
    Critical Hit

    Then bind it fully.

  3. +13
    Bakarma BootsD 0 → S+ 61 to 63

    62 on average

    1. 1Reroll Evasion→ ideally Move Speed, Attack or Perfect Chance12% a try
    2. 2Reroll Critical Damage Defense→ ideally Move Speed, Attack or Perfect Chance9%
    3. 3Reroll Back Defense→ ideally Move Speed, Attack or Perfect Chance7%
    4. 4Reroll Heal Block +1→ ideally Move Speed, Attack or Perfect Chance4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +17
    Move Speed Attack Perfect Chance
    Good+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  4. +14
    Berk EarringsC 11 → S+ 56 to 57

    56 on average

    1. 1Reroll Flight Power→ ideally Might, Precision or Attack13% a try
    2. 2Reroll Block→ ideally Might, Precision or Attack8%
    3. 3Reroll HP→ ideally Might, Precision or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed

    Then bind it fully.

  5. +13
    Bakarma BreastplateC 10 → S+ 55 to 58

    57 on average

    1. 1Reroll Critical Damage Defense→ ideally Attack or Damage Boost10% a try
    2. 2Reroll Front Defense→ ideally Attack or Damage Boost7%
    3. 3Reroll Healing Enhancement +1→ ideally Attack or Damage Boost4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Attack Damage Boost
    Good+14 to +15
    Perfect Chance Empyrean Lord's Grace +1

    Then bind it fully.

  6. +13
    Vakron CloakD 2 → S+ 65 to 70

    66 on average

    1. 1Reroll Endurance→ ideally Double Chance or Attack increase10% a try
    2. 2Reroll Willpower→ ideally Double Chance or Attack increase8%
    3. 3Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
    4. 4Reroll Accuracy→ ideally Double Chance or Attack increase3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+19
    Double Chance Attack increase
    Good+17
    Attack
    Fine+14
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  7. +13
    Bakarma GlovesC 11 → S+ 62 to 64

    64 on average

    1. 1Reroll Evasion→ ideally Combat Speed9% a try
    2. 2Reroll Natural MP Regen→ ideally Combat Speed6%
    3. 3Reroll Empyrean Lords' Benediction +1→ ideally Combat Speed4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+17
    Combat Speed
    Good+15
    Perfect Chance Earth's Grace +1 Empyrean Lord's Grace +1

    Then bind it fully.

  8. +14
    Bakarma HelmD 0 → S+ 58 to 60

    58 on average

    1. 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase or Attack11% a try
    2. 2Reroll Back Defense→ ideally Double Chance, Attack increase or Attack8%
    3. 3Reroll Block→ ideally Double Chance, Attack increase or Attack5%
    4. 4Reroll Radiant Benediction +1→ ideally Double Chance, Attack increase or Attack3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+15 to +16
    Double Chance Attack increase Attack
    Good+13
    Empyrean Lord's Grace +1 Earth's Grace +1

    Then bind it fully.

  9. +14
    Berk EarringsA 24 → S+ 56 to 57

    56 on average

    1. 1Reroll Critical Hit Resist→ ideally Might, Precision or Attack12% a try
    2. 2Reroll Natural HP Regen→ ideally Might, Precision or Attack7%
    3. 3Reroll Earth's Grace +1→ ideally Might, Precision or Attack4%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Might Precision Attack
    Good+13
    Move Speed

    Then bind it fully.

  10. +13
    Bakarma GreavesB 13 → S+ 57 to 59

    58 on average

    1. 1Reroll Defense→ ideally Attack increase, Attack or Perfect Chance8% a try
    2. 2Reroll Block→ ideally Attack increase, Attack or Perfect Chance5%
    3. 3Reroll Heal Block +1→ ideally Attack increase, Attack or Perfect Chance3%

    Reroll each until it lands one of these it doesn't have yet:

    Best+14 to +15
    Attack increase Attack Perfect Chance
    Good+13
    Empyrean Lord's Grace +1

    Then bind it fully.

Arcana crafts

  1. Chalice of VigorC 11 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
  2. Parchment of MagicC 11 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
  3. Bell of MagicA 23 → S+ 72Craft a Unique withEmpyrean Lord's Grace +1 Immortal Veil +1
  4. Mirror of VigorA 29 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1

Bind or enchant

Can't reach S+