CGear
Rerolls
How we plan
+8Up nextAulamus EarringsA 25 → S+ 57 to 6259 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision or Move Speed17% a try
- 2Reroll Block→ ideally Might, Precision or Move Speed13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+8Aulamus EarringsC 8 → S+ 55 to 6560 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack or Move Speed24% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack or Move Speed19%
- 3Reroll Block→ ideally Might, Precision, Attack or Move Speed15%
- 4Reroll Critical Hit→ ideally Might, Precision, Attack or Move Speed11%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Might Precision Attack Move Speed
- Good+14
- Attack Preparation +1 Impact Hit +1 Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+8Aulamus RingD 0 → S+ 58 to 6562 on average
- 1Reroll Natural MP Regen→ ideally Might or Precision20% a try
- 2Reroll Heat Wave Blow +1→ ideally Might or Precision15%
- 3Reroll Critical Hit Resist→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +16
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+9Aulamus RingC 11 → S+ 55 to 6560 on average
- 1Reroll Defense→ ideally Might or Precision15% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision13%
- 3Reroll Natural HP Regen→ ideally Might or Precision10%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
- Fine+11
- Incandescent Blow +1
Then bind it fully.
Spectral BootsD 4 → S+ 56 to 5857 on average
- 1Reroll Dexterity→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed12% a try
- 2Reroll Evasion→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed9%
- 3Reroll Natural MP Regen→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed7%
- 4Reroll Inspiring Spell +1→ ideally Attack Preparation +1, Impact Hit +1, Attack or Move Speed4%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Preparation +1 Impact Hit +1 Attack Move Speed
- Good+13
- Perfect Chance
Then bind it fully.
Spectral CloakD 0 → S+ 57 to 5957 on average
- 1Reroll Status Effect Resist→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +19% a try
- 2Reroll Willpower→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +17%
- 3Reroll MP→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +15%
- 4Reroll Crossguard +1→ ideally Double Chance, Attack increase, Attack Preparation +1 or Impact Hit +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Double Chance Attack increase Attack Preparation +1 Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
Can't reach S+
+11Spiritforged StaffC 8Its lines are fixed.
+9Spiritforged GuardC 6Its lines are fixed.
+4Division BreastplateA 26Its best rolls fall short.
Divine Canyon GreavesC 11Its best rolls fall short.
+4Liberator HelmD 0Its lines are fixed.
Divine Canyon PauldronsC 11Its best rolls fall short.
+2Division GlovesC 11Its best rolls fall short.
+5Divine Canyon NecklaceA 24Its best rolls fall short.
+10Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.