Rerolls
How we plan
+10Up nextAulamus MaceC 9 → S+ 56 to 5757 on average
- 1Reroll Accuracy→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance27% a try
- 2Reroll Chain of Torment +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance22%
- 3Reroll Light of Regeneration +1→ ideally Might, Precision, Combat Speed, Weapon Damage Boost, Damage Boost or Multi-hit Chance17%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Combat Speed Weapon Damage Boost Damage Boost Multi-hit Chance
Then bind it fully.
+5Enraged Kromede EarringsC 10 → S+ 56 to 6662 on average
- 1Reroll Flight Power→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy26% a try
- 2Reroll Natural MP Regen→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy21%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Might, Attack, Move Speed, Critical Hit or Accuracy16%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Might Attack Move Speed Critical Hit Accuracy
- Fine+12
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+10Vakron GuardS 37 → S+ 56 to 5958 on average
- 1Reroll Debilitating Mark +1→ ideally Precision, Damage Boost or Multi-hit Chance20% a try
Reroll it until it lands one of these:
- Best+14 to +15
- Precision Damage Boost Multi-hit Chance
- Good+12
- Attack
Then bind it fully.
+10Aulamus RingD 0 → S+ 55 to 6761 on average
- 1Reroll Critical Hit Resist→ ideally Might or Precision20% a try
- 2Reroll Natural MP Regen→ ideally Might or Precision15%
- 3Reroll Lightning Strike Scattershot +1→ ideally Might or Precision11%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1 Bolt +1
Then bind it fully.
+10Aulamus RingB 13 → S+ 55 to 6760 on average
- 1Reroll Intelligence→ ideally Might or Precision16% a try
- 2Reroll Critical Hit Resist→ ideally Might or Precision12%
- 3Reroll Natural HP Regen→ ideally Might or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Might Precision
- Good+15
- Attack
- Fine+14
- Condemnation +1 Earth's Retribution +1 Radiant Recovery +1
Then bind it fully.
+5Aulamus EarringsA 25 → S+ 56 to 5957 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Move Speed or Critical Hit23% a try
- 2Reroll HP→ ideally Might, Precision, Attack, Move Speed or Critical Hit18%
- 3Reroll Earth's Grace +1→ ideally Might, Precision, Attack, Move Speed or Critical Hit13%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Might Precision Attack Move Speed Critical Hit
- Good+14
- Accuracy
Then bind it fully.
+5Nuakum BreastplateA 32 → S+ 60 to 7164 on average
- 1Reroll Critical Hit Resist→ ideally Perfect Chance16% a try
- 2Reroll Warm Benediction +1→ ideally Perfect Chance12%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Perfect Chance
- Good+14
- Empyrean Lord's Grace +1 Earth's Grace +1
- Fine+10 to +11
- Critical Hit Defense increase Accuracy
Then bind it fully.
+5Aulamus NecklaceC 9 → S+ 57 to 5957 on average
- 1Reroll Heal Block +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy22% a try
- 2Reroll Critical Hit Resist→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy18%
- 3Reroll Survival Willpower +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy13%
- 4Reroll Healing Enhancement +1→ ideally Combat Speed, Attack, Might, Precision, Critical Hit or Accuracy8%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Combat Speed Attack Might Precision Critical Hit Accuracy
Then bind it fully.
+5Nuakum PauldronsB 17 → S+ 59 to 7164 on average
- 1Reroll Evasion→ ideally Double Chance or Attack14% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance or Attack11%
- 3Reroll Natural HP Regen→ ideally Double Chance or Attack7%
Reroll each until it lands one of these it doesn't have yet:
- Best+19
- Double Chance Attack
- Fine+12 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Critical Hit
Then bind it fully.
+5Nuakum BootsD 1 → S+ 57 to 7266 on average
- 1Reroll Perfect Resist→ ideally Move Speed, Perfect Chance or Attack13% a try
- 2Reroll Dexterity→ ideally Move Speed, Perfect Chance or Attack10%
- 3Reroll Empyrean Lords' Benediction +1→ ideally Move Speed, Perfect Chance or Attack8%
- 4Reroll Constitution→ ideally Move Speed, Perfect Chance or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+19 to +20
- Move Speed Perfect Chance Attack
- Fine+9 to +14
- Empyrean Lord's Grace +1 Earth's Grace +1 Defense increase
Then bind it fully.
+5Nuakum HelmC 6 → S+ 59 to 7063 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack13% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack10%
- 3Reroll Endurance→ ideally Double Chance, Attack increase or Attack8%
- 4Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
Reroll each until it lands one of these it doesn't have yet:
- Best+18 to +19
- Double Chance Attack increase Attack
- Good+14
- Incoming Heal
- Fine+13
- Empyrean Lord's Grace +1 Earth's Grace +1
Then bind it fully.
+5Nuakum GlovesA 24 → S+ 58 to 6762 on average
- 1Reroll Natural HP Regen→ ideally Combat Speed8% a try
- 2Reroll Warm Benediction +1→ ideally Combat Speed6%
Reroll each until it lands one of these it doesn't have yet:
- Best+20
- Combat Speed
- Good+18
- Perfect Chance
- Fine+15
- Earth's Grace +1 Empyrean Lord's Grace +1
Then bind it fully.
+5Nuakum CloakD 3 → S+ 56 to 6357 on average
- 1Reroll Back Defense→ ideally Double Chance or Attack increase8% a try
- 2Reroll Natural HP Regen→ ideally Double Chance or Attack increase5%
- 3Reroll Healing Enhancement +1→ ideally Double Chance or Attack increase3%
Reroll each until it lands one of these it doesn't have yet:
- Best+21
- Double Chance Attack increase
- Good+18
- Attack
- Fine+14
- Empyrean Lord's Grace +1
Then bind it fully.
+5High Commander Lagta GreavesD 0 → S+ 5555 on average
- 1Reroll Status Effect Resist→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +110% a try
- 2Reroll Defense→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +17%
- 3Reroll Front Defense→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +14%
- 4Reroll Critical Hit Resist→ ideally Attack increase, Damage Tolerance, Attack or Empyrean Lord's Grace +12%
Reroll each until it lands one of these it doesn't have yet:
- Best+13 to +14
- Attack increase Damage Tolerance Attack Empyrean Lord's Grace +1
Then bind it fully.
Arcana crafts
Chalice of VigorC 10 → S+ 73Craft a Unique withEmpyrean Lord's Grace +1 Earth's Grace +1
Parchment of MagicA 22 → S+ 75Craft a Unique withCondemnation +1 Earth's Retribution +1
Compass of VigorB 20 → S+ 72Craft a Unique withDivine Aura +1 Healing Light +1
Mirror of VigorA 28 → S+ 65Craft a Unique withEarth's Grace +1 Healing Enhancement +1
Bind or enchant
Bell of VigorA 34 → S+ 60Enchant it fully
Can't reach S+
+5Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.