Rerolls
How we plan
+10Up nextBerk EarringsD 0 → S+ 55 to 6058 on average
- 1Reroll Critical Hit Resist→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +123% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +119%
- 3Reroll Survival Willpower +1→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +114%
- 4Reroll HP→ ideally Might, Precision, Attack, Attack Preparation +1 or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Attack Preparation +1 Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk EarringsB 14 → S+ 55 to 6058 on average
- 1Reroll Natural MP Regen→ ideally Might, Precision, Attack or Impact Hit +119% a try
- 2Reroll Survival Willpower +1→ ideally Might, Precision, Attack or Impact Hit +114%
- 3Reroll Evasion→ ideally Might, Precision, Attack or Impact Hit +112%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Might Precision Attack Impact Hit +1
- Good+14
- Move Speed Inspiring Spell +1 Wind's Promise +1
Then bind it fully.
+10Berk RingD 0 → S+ 58 to 6562 on average
- 1Reroll Block→ ideally Might or Precision21% a try
- 2Reroll MP→ ideally Might or Precision16%
- 3Reroll HP→ ideally Might or Precision12%
- 4Reroll Natural HP Regen→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Berk RingD 0 → S+ 58 to 6562 on average
- 1Reroll Evasion→ ideally Might or Precision20% a try
- 2Reroll MP→ ideally Might or Precision15%
- 3Reroll Flight Power→ ideally Might or Precision11%
- 4Reroll Critical Hit Resist→ ideally Might or Precision8%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +18
- Might Precision
- Good+14 to +15
- Attack Dark Crush +1 Onslaught +1 Recuperation +1 Spinning Strike +1
Then bind it fully.
+10Vakron PauldronsD 1 → S+ 60 to 6562 on average
- 1Reroll Back Defense→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +114% a try
- 2Reroll Natural MP Regen→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +112%
- 3Reroll Protection Circle +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +19%
- 4Reroll Blessing of Life +1→ ideally Double Chance, Critical Damage Boost, Attack or Attack Preparation +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +17
- Double Chance Critical Damage Boost Attack Attack Preparation +1
- Good+13 to +15
- Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Berk NecklaceB 20 → S+ 55 to 5656 on average
- 1Reroll Flight Power→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision17% a try
- 2Reroll Natural HP Regen→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision13%
- 3Reroll Critical Hit→ ideally Attack, Might, Attack Preparation +1, Impact Hit +1, Combat Speed or Precision9%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Attack Might Attack Preparation +1 Impact Hit +1 Combat Speed Precision
Then bind it fully.
+12Vakron HelmD 0 → S+ 58 to 6560 on average
- 1Reroll Front Defense→ ideally Double Chance or Attack increase13% a try
- 2Reroll Block→ ideally Double Chance or Attack increase10%
- 3Reroll Natural MP Regen→ ideally Double Chance or Attack increase8%
- 4Reroll Survival Willpower +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Attack Preparation +1 Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma CloakD 0 → S+ 56 to 6258 on average
- 1Reroll Endurance Penetration→ ideally Double Chance or Attack increase12% a try
- 2Reroll Evasion→ ideally Double Chance or Attack increase10%
- 3Reroll Back Defense→ ideally Double Chance or Attack increase8%
- 4Reroll Blessing of Life +1→ ideally Double Chance or Attack increase5%
Reroll each until it lands one of these it doesn't have yet:
- Best+17
- Double Chance Attack increase
- Good+13 to +15
- Attack Preparation +1 Attack Impact Hit +1 Wind's Promise +1
Then bind it fully.
+10Bakarma BootsB 15 → S+ 58 to 6059 on average
- 1Reroll Status Effect Resist→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +111% a try
- 2Reroll Critical Damage Defense→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +19%
- 3Reroll Accuracy→ ideally Move Speed, Attack Preparation +1, Perfect Chance or Impact Hit +16%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Move Speed Attack Preparation +1 Perfect Chance Impact Hit +1
- Good+13
- Wind's Promise +1
Then bind it fully.
+10Vakron GlovesA 30 → S+ 60 to 6562 on average
- 1Reroll Raging Spell +1→ ideally Combat Speed or Perfect Chance8% a try
- 2Reroll Blessing of Life +1→ ideally Combat Speed or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Combat Speed Perfect Chance
- Good+13 to +15
- Attack Preparation +1 Wind's Promise +1
Then bind it fully.
+13Vakron GreavesB 15 → S+ 58 to 6460 on average
- 1Reroll Critical Damage Defense→ ideally Attack increase, Damage Tolerance or Perfect Chance10% a try
- 2Reroll Block→ ideally Attack increase, Damage Tolerance or Perfect Chance7%
- 3Reroll Raging Spell +1→ ideally Attack increase, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack increase Damage Tolerance Perfect Chance
- Good+13 to +14
- Attack Preparation +1 Impact Hit +1
Then bind it fully.
+10Bakarma BreastplateA 23 → S+ 58 to 6160 on average
- 1Reroll Defense→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance12% a try
- 2Reroll MP→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance9%
- 3Reroll Inspiring Spell +1→ ideally Attack, Attack Preparation +1, Impact Hit +1 or Perfect Chance6%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Attack Preparation +1 Impact Hit +1 Perfect Chance
- Good+13
- Wind's Promise +1
Then bind it fully.
Arcana crafts
+2Mirror of VigorB 19 → S+ 80Craft a Unique withImpact Hit +1 Inspiring Spell +1
+2Parchment of MagicA 23 → S+ 73Craft a Unique withDark Crush +1 Onslaught +1
+2Compass of MagicB 21 → S+ 68Craft a Unique withRecuperation +1 Incandescent Blow +1
+2Chalice of VigorA 27 → S+ 72Craft a Unique withAttack Preparation +1 Impact Hit +1
+2Bell of VigorB 21 → S+ 60Craft a Unique withAttack Preparation +1 Blessing of Life +1
Can't reach S+
+10Rupture RodB 15Soul Fuse it for one more line.
+10Spiritforged GuardC 6Its lines are fixed.
+10Ascension BraceletD 0Its lines are fixed.
+5Liberator BraceletD 0Its lines are fixed.