Rerolls
How we plan
+10Up nextGartua RingA 35 → S+ 56 to 6660 on average
- 1Reroll Critical Hit Resist→ ideally Might17% a try
Reroll it until it lands one of these:
- Best+18
- Might
- Good+13 to +14
- Deadshot +1 Drill Dart +1 Tempest Shot +1 Snipe +1
- Fine+8 to +9
- Critical Hit Burst Arrow +1
Then bind it fully.
+6Berk RingC 9 → S+ 59 to 6662 on average
- 1Reroll HP→ ideally Might19% a try
- 2Reroll Critical Hit Resist→ ideally Might14%
- 3Reroll Accuracy→ ideally Might11%
Reroll each until it lands one of these it doesn't have yet:
- Best+18
- Might
- Good+13 to +15
- Attack Deadshot +1 Drill Dart +1 Gale Arrow +1 Tempest Shot +1 Snipe +1
Then bind it fully.
+10Vakron BreastplateA 23 → S+ 56 to 6058 on average
- 1Reroll Back Defense→ ideally Attack or Perfect Chance14% a try
- 2Reroll MP→ ideally Attack or Perfect Chance11%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Perfect Chance
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron PauldronsD 0 → S+ 59 to 6461 on average
- 1Reroll Defense→ ideally Attack, Double Chance or Critical Damage Boost18% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Double Chance or Critical Damage Boost14%
- 3Reroll Critical Hit Resist→ ideally Attack, Double Chance or Critical Damage Boost10%
- 4Reroll Natural MP Regen→ ideally Attack, Double Chance or Critical Damage Boost7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Double Chance Critical Damage Boost
- Good+14 to +15
- Critical Hit Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+10Vakron GlovesD 0 → S+ 58 to 6561 on average
- 1Reroll Evasion→ ideally Attack, Combat Speed or Perfect Chance18% a try
- 2Reroll Back Defense→ ideally Attack, Combat Speed or Perfect Chance14%
- 3Reroll Critical Hit Resist→ ideally Attack, Combat Speed or Perfect Chance10%
- 4Reroll HP→ ideally Attack, Combat Speed or Perfect Chance7%
Reroll each until it lands one of these it doesn't have yet:
- Best+16 to +17
- Attack Combat Speed Perfect Chance
- Good+15
- Focused Eye +1 Hunter's Resolve +1
- Fine+12
- Critical Hit
Then bind it fully.
+9Berk EarringsC 9 → S+ 56 to 5756 on average
- 1Reroll Flight Power→ ideally Might, Precision, Attack, Accuracy or Critical Hit22% a try
- 2Reroll MP→ ideally Might, Precision, Attack, Accuracy or Critical Hit16%
- 3Reroll Defense→ ideally Might, Precision, Attack, Accuracy or Critical Hit11%
- 4Reroll Concentrated Fire +1→ ideally Might, Precision, Attack, Accuracy or Critical Hit6%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack Accuracy Critical Hit
Then bind it fully.
+10Vakron GreavesD 1 → S+ 59 to 6360 on average
- 1Reroll HP→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance13% a try
- 2Reroll Vigilant Eye +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance10%
- 3Reroll Concentrated Fire +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance8%
- 4Reroll Hunter's Soul +1→ ideally Attack increase, Attack, Damage Tolerance or Perfect Chance5%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack increase Attack Damage Tolerance Perfect Chance
- Good+13 to +14
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+8Bakarma BootsC 8 → S+ 56 to 5756 on average
- 1Reroll Evasion→ ideally Attack, Move Speed, Focused Eye +1 or Perfect Chance10% a try
- 2Reroll Critical Damage Defense→ ideally Attack, Move Speed, Focused Eye +1 or Perfect Chance7%
- 3Reroll Back Defense→ ideally Attack, Move Speed, Focused Eye +1 or Perfect Chance4%
Reroll each until it lands one of these it doesn't have yet:
- Best+15 to +16
- Attack Move Speed Focused Eye +1 Perfect Chance
Then bind it fully.
+10Vakron CloakD 3 → S+ 68 to 7169 on average
- 1Reroll Critical Damage Defense→ ideally Double Chance, Attack increase or Attack11% a try
- 2Reroll Critical Hit Resist→ ideally Double Chance, Attack increase or Attack8%
- 3Reroll Accuracy→ ideally Double Chance, Attack increase or Attack5%
- 4Reroll Weapon Damage Tolerance→ ideally Double Chance, Attack increase or Attack3%
Reroll each until it lands one of these it doesn't have yet:
- Best+17 to +19
- Double Chance Attack increase Attack
- Good+15 to +16
- Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+7Bakarma HelmD 0 → S+ 61 to 6261 on average
- 1Reroll Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +111% a try
- 2Reroll Evasion→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +18%
- 3Reroll Back Defense→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +15%
- 4Reroll Natural MP Regen→ ideally Attack, Double Chance, Attack increase, Focused Eye +1 or Hunter's Resolve +13%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +16
- Attack Double Chance Attack increase Focused Eye +1 Hunter's Resolve +1
Then bind it fully.
+8Artisan's Splendent Diamond EarringsC 11 → S+ 5555 on average
- 1Reroll MP→ ideally Might, Precision or Attack10% a try
- 2Reroll Natural HP Regen→ ideally Might, Precision or Attack5%
- 3Reroll Defense→ ideally Might, Precision or Attack2%
Reroll each until it lands one of these it doesn't have yet:
- Best+14 to +15
- Might Precision Attack
Then bind it fully.
Can't reach S+
+13Spiritforged BowC 8Its lines are fixed.
+10Spiritforged GuardC 6Its lines are fixed.
+8Berk NecklaceB 21Soul Fuse it for one more line.
+12Ascension BraceletD 0Its lines are fixed.
+10Liberator BraceletD 0Its lines are fixed.
Their gear as kisk last fetched it, at 2026-10-28 13:07 UTC. Their page looks them up again when it's opened in a browser.